So I’m currently working on some WWII warship models that I’m planning to release, and i want them to have rotating turrets by using joints. The problem is, those turrets end up inside the collision mesh of the ship model, so it’s not possible to grab and rotate them with the physgun.
This is one of the models I’m working on, i have marked the boundary of the collision mesh in red and the rotating turrets in blue.
As you can see, the turrets are completely inside the collision mesh. I thought about removing the collision mesh entirely but then the ship would clip through the world. Is there any way i can work around this?