Problem with Hexing

Recently I’ve been trying to skin and hex a Male_09 model. Everything has been going according to plan, meaning I’ve hexed the model, and can open it in GMod. However, when I open the model, it appears with the regular rebel skin. I’ve edited the .vmt files to fit with the hexed model, but I’ve got a feeling I’m doing something wrong. Here are the file directories -

Materials:
C:\Program Files\Steam\SteamApps\Steam name removed\garrysmod\garrysmod\materials\models\human2\Male\Group04


Models:
C:\Program Files\Steam\SteamApps\Steam name removed\garrysmod\garrysmod\models\Human2\Group04


The citizen sheet .VMT:

“VertexLitGeneric”
{
“$baseTexture” “Models/Human2/male/Group04/citizen_sheet”
}


And the facemap .VMT:

“VertexLitGeneric”
{
// Original shader: VertexLitTexture
“$basetexture” “models/Human2/Male/Group04/erdim_cylmap”
“$halflambert” 1
}

Are there any problems here I need to fix?

The materials path in the .mdl is what you need to change so its the same as the path in your VMT (and therefore a path to it which will be the correct texture), the material path is usually on the last 2 lines of the hex code and the material name(s) is directly before the path (separated with a space).

Okay, thanks. I’m going to test it out now.