Problem with hooking in relation to concommand.Run

Hey, newbie here.

So basically, I looked up a simple teleport example (see concommand.Add in sh_tp.lua) and then tried to hook it so when a player says “/tp” it is supposed to teleport the player just as the concommand does, however when using /tp it teleports you into a offset position which is from my knowledge completley random, so I am wondering what I would have to do to fix this issue and where I have gone wrong?

I can add that this is being included in an autorun init as a shared .lua.


concommand.Add( "oam_teleport", function( player, command )
	if ( !GAMEMODE.IsSandboxDerived ) then return end
	if ( !player:IsAdmin() ) then return end
	player:SetPos( player:GetEyeTrace().HitPos + Vector(0,0,40) );

hook.Add( "PlayerSay", "OAM.TP", function(player, msg)
		if msg == "/tp" and player:IsAdmin() then
			concommand.Run ( player, "oam_teleport" )



Help would be greatly appreciated!

  • Zedrux

Use player:ConCommand(“oam_teleport”) instead.

Worked like a charm, thanks alot!