Problem with LUA spawned entities

Hey, I recently have started making a gamemode, and I would like to have some props spawned automatically with LUA.

So, I used this code:


barrel=ents.Create("prop_physics")
barrel:SetModel("models/props_c17/oildrum001.mdl")
barrel:SetPos(Vector(0,0,0))
barrel:Spawn()

And changed it to my liking:


spawnpoint1=ents.Create("prop_physics")
spawnpoint1:SetModel("models/props_borealis/bluebarrel001.mdl")
spawnpoint1:SetPos(Vector(1194.779907,-2243.785889,-11020.602539))
spawnpoint1:Spawn()

But the barrel is spawning in mid air, no gravity and is no-collided ?

ScreenShot: https://dl.dropboxusercontent.com/u/88717145/Public%20Photos/2013-07-05_00007.jpg

Any help would be nice,

Thanks

Same problem.

Sounds like you might be running this clientside.