Problem With map

When i spawn i can’t really move it gets laggy and shit then it gets unlaggy for a couple of seconds then it doesn’t. If you can help here. Also can you give me a link to the program that finds the problem with the map.


materialPath: c:\program files\steam\steamapps\wiimean\half-life 2 episode two\ep2\materials
Loading C:\Users\Matt\Desktop\freeze.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Matt\Desktop\freeze.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_09*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_09*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (27479 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 145 texinfos to 126
Reduced 16 texdatas to 12 (361 bytes to 241)
Writing C:\Users\Matt\Desktop\freeze.bsp
1 second elapsed



2 threads
reading c:\users\matt\desktop\freeze.bsp
reading c:\users\matt\desktop\freeze.prt
 231 portalclusters
 836 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 595 visible clusters (0.00%)
Total clusters visible: 49719
Average clusters visible: 215
Building PAS...
Average clusters audible: 231
visdatasize:15241  compressed from 14784
writing c:\users\matt\desktop\freeze.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading c:\users\matt\desktop\freeze.bsp
602 faces
4 degenerate faces
95369 square feet [13733257.00 square inches]
5 Displacements
8484 Square Feet [1221724.88 Square Inches]
598 patches before subdivision
1384 patches after subdivision
2 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 52917, max 192
transfer lists:   0.4 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(517, 500, 500)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(21, 18, 15)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1, 1, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0017 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   2/1024           96/49152    ( 0.2%) 
brushes                 73/8192          876/98304    ( 0.9%) 
brushsides             547/65536        4376/524288   ( 0.8%) 
planes                 566/65536       11320/1310720  ( 0.9%) 
vertexes               881/65536       10572/786432   ( 1.3%) 
nodes                  427/65536       13664/2097152  ( 0.7%) 
texinfos               126/12288        9072/884736   ( 1.0%) 
texdata                 12/2048          384/65536    ( 0.6%) 
dispinfos                5/0             880/0        ( 0.0%) 
disp_verts            1445/0           28900/0        ( 0.0%) 
disp_tris             2560/0            5120/0        ( 0.0%) 
disp_lmsamples       24315/0           24315/0        ( 0.0%) 
faces                  602/65536       33712/3670016  ( 0.9%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              343/65536       19208/3670016  ( 0.5%) 
leaves                 430/65536       13760/2097152  ( 0.7%) 
leaffaces              681/65536        1362/131072   ( 1.0%) 
leafbrushes            208/65536         416/131072   ( 0.3%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             4394/512000      17576/2048000  ( 0.9%) 
edges                 2356/256000       9424/1024000  ( 0.9%) 
LDR worldlights          2/8192          176/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips             84/32768         840/327680   ( 0.3%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          1344/65536        2688/131072   ( 2.1%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      100856/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       15241/16777216 ( 0.1%) 
entdata               [variable]        5179/393216   ( 1.3%) 
LDR ambient table      430/65536        1720/262144   ( 0.7%) 
HDR ambient table      430/65536        1720/262144   ( 0.7%) 
LDR leaf ambient       963/65536       26964/1835008  ( 1.5%) 
HDR leaf ambient       430/65536       12040/1835008  ( 0.7%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/1086     ( 0.1%) 
pakfile               [variable]      211863/0        ( 0.0%) 
physics               [variable]       27479/4194304  ( 0.7%) 
physics terrain       [variable]        4562/1048576  ( 0.4%) 

Level flags = 0

Total triangle count: 1811
Writing c:\users\matt\desktop\freeze.bsp
9 seconds elapsed



materialPath: c:\program files\steam\steamapps\wiimean\half-life 2 episode two\ep2\materials
Loading C:\Users\Matt\Desktop\freeze.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Matt\Desktop\freeze.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_09*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_09*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (27467 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 144 texinfos to 124
Reduced 15 texdatas to 12 (317 bytes to 239)
Writing C:\Users\Matt\Desktop\freeze.bsp
1 second elapsed



2 threads
reading c:\users\matt\desktop\freeze.bsp
reading c:\users\matt\desktop\freeze.prt
 222 portalclusters
 797 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 746 visible clusters (0.00%)
Total clusters visible: 45667
Average clusters visible: 205
Building PAS...
Average clusters audible: 222
visdatasize:14214  compressed from 14208
writing c:\users\matt\desktop\freeze.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading c:\users\matt\desktop\freeze.bsp
587 faces
4 degenerate faces
95263 square feet [13717973.00 square inches]
5 Displacements
8484 Square Feet [1221724.88 Square Inches]
583 patches before subdivision
1357 patches after subdivision
2 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 50855, max 189
transfer lists:   0.4 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(515, 497, 496)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(22, 19, 16)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(2, 1, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0016 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   2/1024           96/49152    ( 0.2%) 
brushes                 73/8192          876/98304    ( 0.9%) 
brushsides             541/65536        4328/524288   ( 0.8%) 
planes                 546/65536       10920/1310720  ( 0.8%) 
vertexes               866/65536       10392/786432   ( 1.3%) 
nodes                  409/65536       13088/2097152  ( 0.6%) 
texinfos               124/12288        8928/884736   ( 1.0%) 
texdata                 12/2048          384/65536    ( 0.6%) 
dispinfos                5/0             880/0        ( 0.0%) 
disp_verts            1445/0           28900/0        ( 0.0%) 
disp_tris             2560/0            5120/0        ( 0.0%) 
disp_lmsamples       24315/0           24315/0        ( 0.0%) 
faces                  587/65536       32872/3670016  ( 0.9%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              340/65536       19040/3670016  ( 0.5%) 
leaves                 412/65536       13184/2097152  ( 0.6%) 
leaffaces              651/65536        1302/131072   ( 1.0%) 
leafbrushes            197/65536         394/131072   ( 0.3%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             4316/512000      17264/2048000  ( 0.8%) 
edges                 2319/256000       9276/1024000  ( 0.9%) 
LDR worldlights          2/8192          176/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips             84/32768         840/327680   ( 0.3%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          1338/65536        2676/131072   ( 2.0%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]       98048/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       14214/16777216 ( 0.1%) 
entdata               [variable]        5939/393216   ( 1.5%) 
LDR ambient table      412/65536        1648/262144   ( 0.6%) 
HDR ambient table      412/65536        1648/262144   ( 0.6%) 
LDR leaf ambient       902/65536       25256/1835008  ( 1.4%) 
HDR leaf ambient       412/65536       11536/1835008  ( 0.6%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/1086     ( 0.1%) 
pakfile               [variable]      211515/0        ( 0.0%) 
physics               [variable]       27467/4194304  ( 0.7%) 
physics terrain       [variable]        4562/1048576  ( 0.4%) 

Level flags = 0

Total triangle count: 1775
Writing c:\users\matt\desktop\freeze.bsp
9 seconds elapsed



materialPath: c:\program files\steam\steamapps\wiimean\half-life 2 episode two\ep2\materials
Loading C:\Users\Matt\Desktop\freeze.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Matt\Desktop\freeze.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_09*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_09*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (27467 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 144 texinfos to 124
Reduced 15 texdatas to 12 (317 bytes to 239)
Writing C:\Users\Matt\Desktop\freeze.bsp
1 second elapsed



2 threads
reading c:\users\matt\desktop\freeze.bsp
reading c:\users\matt\desktop\freeze.prt
 222 portalclusters
 794 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 743 visible clusters (0.00%)
Total clusters visible: 45704
Average clusters visible: 205
Building PAS...
Average clusters audible: 222
visdatasize:14212  compressed from 14208
writing c:\users\matt\desktop\freeze.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading c:\users\matt\desktop\freeze.bsp
587 faces
4 degenerate faces
95263 square feet [13717972.00 square inches]
5 Displacements
8484 Square Feet [1221724.88 Square Inches]
583 patches before subdivision
1357 patches after subdivision
2 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 50848, max 189
transfer lists:   0.4 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(515, 497, 496)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(22, 19, 16)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(2, 1, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0016 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   2/1024           96/49152    ( 0.2%) 
brushes                 73/8192          876/98304    ( 0.9%) 
brushsides             541/65536        4328/524288   ( 0.8%) 
planes                 546/65536       10920/1310720  ( 0.8%) 
vertexes               866/65536       10392/786432   ( 1.3%) 
nodes                  409/65536       13088/2097152  ( 0.6%) 
texinfos               124/12288        8928/884736   ( 1.0%) 
texdata                 12/2048          384/65536    ( 0.6%) 
dispinfos                5/0             880/0        ( 0.0%) 
disp_verts            1445/0           28900/0        ( 0.0%) 
disp_tris             2560/0            5120/0        ( 0.0%) 
disp_lmsamples       24315/0           24315/0        ( 0.0%) 
faces                  587/65536       32872/3670016  ( 0.9%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              340/65536       19040/3670016  ( 0.5%) 
leaves                 412/65536       13184/2097152  ( 0.6%) 
leaffaces              664/65536        1328/131072   ( 1.0%) 
leafbrushes            197/65536         394/131072   ( 0.3%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             4316/512000      17264/2048000  ( 0.8%) 
edges                 2319/256000       9276/1024000  ( 0.9%) 
LDR worldlights          2/8192          176/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips             85/32768         850/327680   ( 0.3%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          1350/65536        2700/131072   ( 2.1%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]       98048/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       14212/16777216 ( 0.1%) 
entdata               [variable]        5936/393216   ( 1.5%) 
LDR ambient table      412/65536        1648/262144   ( 0.6%) 
HDR ambient table      412/65536        1648/262144   ( 0.6%) 
LDR leaf ambient       902/65536       25256/1835008  ( 1.4%) 
HDR leaf ambient       412/65536       11536/1835008  ( 0.6%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/1086     ( 0.1%) 
pakfile               [variable]      211515/0        ( 0.0%) 
physics               [variable]       27467/4194304  ( 0.7%) 
physics terrain       [variable]        4562/1048576  ( 0.4%) 

Level flags = 0

Total triangle count: 1775
Writing c:\users\matt\desktop\freeze.bsp
8 seconds elapsed



materialPath: c:\program files\steam\steamapps\wiimean\half-life 2 episode two\ep2\materials
Loading C:\Users\Matt\Desktop\freeze.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Matt\Desktop\freeze.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_09*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_09*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (27235 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 151 texinfos to 134
Reduced 16 texdatas to 12 (353 bytes to 238)
Writing C:\Users\Matt\Desktop\freeze.bsp
1 second elapsed



2 threads
reading c:\users\matt\desktop\freeze.bsp
reading c:\users\matt\desktop\freeze.prt
 230 portalclusters
 836 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 792 visible clusters (0.00%)
Total clusters visible: 49417
Average clusters visible: 214
Building PAS...
Average clusters audible: 230
visdatasize:15167  compressed from 14720
writing c:\users\matt\desktop\freeze.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading c:\users\matt\desktop\freeze.bsp
603 faces
5 degenerate faces
95047 square feet [13686837.00 square inches]
5 Displacements
8484 Square Feet [1221724.88 Square Inches]
598 patches before subdivision
1330 patches after subdivision
2 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 49131, max 186
transfer lists:   0.4 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(473, 456, 456)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(19, 16, 13)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1, 1, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0016 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   2/1024           96/49152    ( 0.2%) 
brushes                 72/8192          864/98304    ( 0.9%) 
brushsides             560/65536        4480/524288   ( 0.9%) 
planes                 598/65536       11960/1310720  ( 0.9%) 
vertexes               878/65536       10536/786432   ( 1.3%) 
nodes                  424/65536       13568/2097152  ( 0.6%) 
texinfos               134/12288        9648/884736   ( 1.1%) 
texdata                 12/2048          384/65536    ( 0.6%) 
dispinfos                5/0             880/0        ( 0.0%) 
disp_verts            1445/0           28900/0        ( 0.0%) 
disp_tris             2560/0            5120/0        ( 0.0%) 
disp_lmsamples       24315/0           24315/0        ( 0.0%) 
faces                  603/65536       33768/3670016  ( 0.9%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              346/65536       19376/3670016  ( 0.5%) 
leaves                 427/65536       13664/2097152  ( 0.7%) 
leaffaces              674/65536        1348/131072   ( 1.0%) 
leafbrushes            208/65536         416/131072   ( 0.3%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             4429/512000      17716/2048000  ( 0.9%) 
edges                 2363/256000       9452/1024000  ( 0.9%) 
LDR worldlights          2/8192          176/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips             91/32768         910/327680   ( 0.3%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          1464/65536        2928/131072   ( 2.2%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]       99076/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       15167/16777216 ( 0.1%) 
entdata               [variable]        6247/393216   ( 1.6%) 
LDR ambient table      427/65536        1708/262144   ( 0.7%) 
HDR ambient table      427/65536        1708/262144   ( 0.7%) 
LDR leaf ambient       914/65536       25592/1835008  ( 1.4%) 
HDR leaf ambient       427/65536       11956/1835008  ( 0.7%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/888      ( 0.1%) 
pakfile               [variable]      211809/0        ( 0.0%) 
physics               [variable]       27235/4194304  ( 0.6%) 
physics terrain       [variable]        4562/1048576  ( 0.4%) 

Level flags = 0

Total triangle count: 1832
Writing c:\users\matt\desktop\freeze.bsp
8 seconds elapsed



materialPath: c:\program files\steam\steamapps\wiimean\half-life 2 episode two\ep2\materials
Loading C:\Users\Matt\Desktop\freeze.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Matt\Desktop\freeze.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_09*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_09*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (27235 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 151 texinfos to 134
Reduced 16 texdatas to 12 (353 bytes to 238)
Writing C:\Users\Matt\Desktop\freeze.bsp
1 second elapsed



2 threads
reading c:\users\matt\desktop\freeze.bsp
reading c:\users\matt\desktop\freeze.prt
 230 portalclusters
 836 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 792 visible clusters (0.00%)
Total clusters visible: 49417
Average clusters visible: 214
Building PAS...
Average clusters audible: 230
visdatasize:15167  compressed from 14720
writing c:\users\matt\desktop\freeze.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading c:\users\matt\desktop\freeze.bsp
603 faces
5 degenerate faces
95047 square feet [13686837.00 square inches]
5 Displacements
8484 Square Feet [1221724.88 Square Inches]
598 patches before subdivision
1330 patches after subdivision
2 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 49131, max 186
transfer lists:   0.4 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(473, 456, 456)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(19, 16, 13)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1, 1, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0016 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   2/1024           96/49152    ( 0.2%) 
brushes                 72/8192          864/98304    ( 0.9%) 
brushsides             560/65536        4480/524288   ( 0.9%) 
planes                 598/65536       11960/1310720  ( 0.9%) 
vertexes               878/65536       10536/786432   ( 1.3%) 
nodes                  424/65536       13568/2097152  ( 0.6%) 
texinfos               134/12288        9648/884736   ( 1.1%) 
texdata                 12/2048          384/65536    ( 0.6%) 
dispinfos                5/0             880/0        ( 0.0%) 
disp_verts            1445/0           28900/0        ( 0.0%) 
disp_tris             2560/0            5120/0        ( 0.0%) 
disp_lmsamples       24315/0           24315/0        ( 0.0%) 
faces                  603/65536       33768/3670016  ( 0.9%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              346/65536       19376/3670016  ( 0.5%) 
leaves                 427/65536       13664/2097152  ( 0.7%) 
leaffaces              674/65536        1348/131072   ( 1.0%) 
leafbrushes            208/65536         416/131072   ( 0.3%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             4429/512000      17716/2048000  ( 0.9%) 
edges                 2363/256000       9452/1024000  ( 0.9%) 
LDR worldlights          2/8192          176/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips             91/32768         910/327680   ( 0.3%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          1464/65536        2928/131072   ( 2.2%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]       99076/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       15167/16777216 ( 0.1%) 
entdata               [variable]        5883/393216   ( 1.5%) 
LDR ambient table      427/65536        1708/262144   ( 0.7%) 
HDR ambient table      427/65536        1708/262144   ( 0.7%) 
LDR leaf ambient       914/65536       25592/1835008  ( 1.4%) 
HDR leaf ambient       427/65536       11956/1835008  ( 0.7%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/888      ( 0.1%) 
pakfile               [variable]      211809/0        ( 0.0%) 
physics               [variable]       27235/4194304  ( 0.6%) 
physics terrain       [variable]        4562/1048576  ( 0.4%) 

Level flags = 0

Total triangle count: 1832
Writing c:\users\matt\desktop\freeze.bsp
9 seconds elapsed



materialPath: c:\program files\steam\steamapps\wiimean\half-life 2 episode two\ep2\materials
Loading C:\Users\Matt\Desktop\freeze.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Matt\Desktop\freeze.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_09*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_09*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (26843 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 163 texinfos to 137
Reduced 16 texdatas to 12 (352 bytes to 237)
Writing C:\Users\Matt\Desktop\freeze.bsp
1 second elapsed



2 threads
reading c:\users\matt\desktop\freeze.bsp
reading c:\users\matt\desktop\freeze.prt
 222 portalclusters
 797 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 464 visible clusters (0.00%)
Total clusters visible: 46520
Average clusters visible: 209
Building PAS...
Average clusters audible: 222
visdatasize:14213  compressed from 14208
writing c:\users\matt\desktop\freeze.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading c:\users\matt\desktop\freeze.bsp
592 faces
3 degenerate faces
209686 square feet [30194906.00 square inches]
10 Displacements
17573 Square Feet [2530582.00 Square Inches]
589 patches before subdivision
1863 patches after subdivision
2 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 54758, max 184
transfer lists:   0.4 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(531, 514, 518)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(22, 18, 15)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1, 1, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0027 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   2/1024           96/49152    ( 0.2%) 
brushes                 71/8192          852/98304    ( 0.9%) 
brushsides             558/65536        4464/524288   ( 0.9%) 
planes                 618/65536       12360/1310720  ( 0.9%) 
vertexes               859/65536       10308/786432   ( 1.3%) 
nodes                  414/65536       13248/2097152  ( 0.6%) 
texinfos               137/12288        9864/884736   ( 1.1%) 
texdata                 12/2048          384/65536    ( 0.6%) 
dispinfos               10/0            1760/0        ( 0.0%) 
disp_verts            2890/0           57800/0        ( 0.0%) 
disp_tris             5120/0           10240/0        ( 0.0%) 
disp_lmsamples       48630/0           48630/0        ( 0.0%) 
faces                  592/65536       33152/3670016  ( 0.9%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              341/65536       19096/3670016  ( 0.5%) 
leaves                 417/65536       13344/2097152  ( 0.6%) 
leaffaces              651/65536        1302/131072   ( 1.0%) 
leafbrushes            205/65536         410/131072   ( 0.3%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             4327/512000      17308/2048000  ( 0.8%) 
edges                 2316/256000       9264/1024000  ( 0.9%) 
LDR worldlights          2/8192          176/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips             80/32768         800/327680   ( 0.2%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          1254/65536        2508/131072   ( 1.9%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      129080/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       14213/16777216 ( 0.1%) 
entdata               [variable]        5883/393216   ( 1.5%) 
LDR ambient table      417/65536        1668/262144   ( 0.6%) 
HDR ambient table      417/65536        1668/262144   ( 0.6%) 
LDR leaf ambient       863/65536       24164/1835008  ( 1.3%) 
HDR leaf ambient       417/65536       11676/1835008  ( 0.6%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/888      ( 0.1%) 
pakfile               [variable]      211809/0        ( 0.0%) 
physics               [variable]       26843/4194304  ( 0.6%) 
physics terrain       [variable]        9220/1048576  ( 0.9%) 

Level flags = 0

Total triangle count: 1772
Writing c:\users\matt\desktop\freeze.bsp
9 seconds elapsed



materialPath: c:\program files\steam\steamapps\wiimean\half-life 2 episode two\ep2\materials
Loading C:\Users\Matt\Desktop\freeze.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Matt\Desktop\freeze.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_09*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_09*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (26843 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 163 texinfos to 137
Reduced 16 texdatas to 12 (352 bytes to 237)
Writing C:\Users\Matt\Desktop\freeze.bsp
1 second elapsed



2 threads
reading c:\users\matt\desktop\freeze.bsp
reading c:\users\matt\desktop\freeze.prt
 221 portalclusters
 790 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 553 visible clusters (0.00%)
Total clusters visible: 45725
Average clusters visible: 206
Building PAS...
Average clusters audible: 221
visdatasize:14144  compressed from 14144
writing c:\users\matt\desktop\freeze.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading c:\users\matt\desktop\freeze.bsp
595 faces
3 degenerate faces
209682 square feet [30194328.00 square inches]
10 Displacements
17581 Square Feet [2531794.00 Square Inches]
592 patches before subdivision
1870 patches after subdivision
2 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 54813, max 185
transfer lists:   0.4 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(531, 514, 518)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(22, 18, 15)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1, 1, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0027 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   2/1024           96/49152    ( 0.2%) 
brushes                 71/8192          852/98304    ( 0.9%) 
brushsides             563/65536        4504/524288   ( 0.9%) 
planes                 628/65536       12560/1310720  ( 1.0%) 
vertexes               866/65536       10392/786432   ( 1.3%) 
nodes                  414/65536       13248/2097152  ( 0.6%) 
texinfos               137/12288        9864/884736   ( 1.1%) 
texdata                 12/2048          384/65536    ( 0.6%) 
dispinfos               10/0            1760/0        ( 0.0%) 
disp_verts            2890/0           57800/0        ( 0.0%) 
disp_tris             5120/0           10240/0        ( 0.0%) 
disp_lmsamples       48630/0           48630/0        ( 0.0%) 
faces                  595/65536       33320/3670016  ( 0.9%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              340/65536       19040/3670016  ( 0.5%) 
leaves                 417/65536       13344/2097152  ( 0.6%) 
leaffaces              654/65536        1308/131072   ( 1.0%) 
leafbrushes            207/65536         414/131072   ( 0.3%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             4345/512000      17380/2048000  ( 0.8%) 
edges                 2329/256000       9316/1024000  ( 0.9%) 
LDR worldlights          2/8192          176/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips             85/32768         850/327680   ( 0.3%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          1323/65536        2646/131072   ( 2.0%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      129232/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       14144/16777216 ( 0.1%) 
entdata               [variable]        5883/393216   ( 1.5%) 
LDR ambient table      417/65536        1668/262144   ( 0.6%) 
HDR ambient table      417/65536        1668/262144   ( 0.6%) 
LDR leaf ambient       857/65536       23996/1835008  ( 1.3%) 
HDR leaf ambient       417/65536       11676/1835008  ( 0.6%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/888      ( 0.1%) 
pakfile               [variable]      211809/0        ( 0.0%) 
physics               [variable]       26843/4194304  ( 0.6%) 
physics terrain       [variable]        8758/1048576  ( 0.8%) 

Level flags = 0

Total triangle count: 1788
Writing c:\users\matt\desktop\freeze.bsp
9 seconds elapsed



materialPath: c:\program files\steam\steamapps\wiimean\half-life 2 episode two\ep2\materials
Loading C:\Users\Matt\Desktop\freeze.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Matt\Desktop\freeze.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_09*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_09*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (29625 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 178 texinfos to 152
Reduced 16 texdatas to 12 (352 bytes to 237)
Writing C:\Users\Matt\Desktop\freeze.bsp
1 second elapsed



2 threads
reading c:\users\matt\desktop\freeze.bsp
reading c:\users\matt\desktop\freeze.prt
 221 portalclusters
 790 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 553 visible clusters (0.00%)
Total clusters visible: 45725
Average clusters visible: 206
Building PAS...
Average clusters audible: 221
visdatasize:14144  compressed from 14144
writing c:\users\matt\desktop\freeze.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading c:\users\matt\desktop\freeze.bsp
625 faces
3 degenerate faces
228204 square feet [32861394.00 square inches]
10 Displacements
17577 Square Feet [2531189.00 Square Inches]
622 patches before subdivision
1828 patches after subdivision
2 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 52737, max 179
transfer lists:   0.4 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(523, 505, 509)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(21, 18, 15)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1, 1, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0027 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   7/1024          336/49152    ( 0.7%) 
brushes                 76/8192          912/98304    ( 0.9%) 
brushsides             593/65536        4744/524288   ( 0.9%) 
planes                 680/65536       13600/1310720  ( 1.0%) 
vertexes               906/65536       10872/786432   ( 1.4%) 
nodes                  444/65536       14208/2097152  ( 0.7%) 
texinfos               152/12288       10944/884736   ( 1.2%) 
texdata                 12/2048          384/65536    ( 0.6%) 
dispinfos               10/0            1760/0        ( 0.0%) 
disp_verts            2890/0           57800/0        ( 0.0%) 
disp_tris             5120/0           10240/0        ( 0.0%) 
disp_lmsamples       48630/0           48630/0        ( 0.0%) 
faces                  625/65536       35000/3670016  ( 1.0%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              370/65536       20720/3670016  ( 0.6%) 
leaves                 452/65536       14464/2097152  ( 0.7%) 
leaffaces              684/65536        1368/131072   ( 1.0%) 
leafbrushes            212/65536         424/131072   ( 0.3%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             4585/512000      18340/2048000  ( 0.9%) 
edges                 2449/256000       9796/1024000  ( 1.0%) 
LDR worldlights          2/8192          176/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips             85/32768         850/327680   ( 0.3%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          1323/65536        2646/131072   ( 2.0%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      129152/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       14144/16777216 ( 0.1%) 
entdata               [variable]        6533/393216   ( 1.7%) 
LDR ambient table      452/65536        1808/262144   ( 0.7%) 
HDR ambient table      452/65536        1808/262144   ( 0.7%) 
LDR leaf ambient       918/65536       25704/1835008  ( 1.4%) 
HDR leaf ambient       452/65536       12656/1835008  ( 0.7%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/888      ( 0.1%) 
pakfile               [variable]      211809/0        ( 0.0%) 
physics               [variable]       29625/4194304  ( 0.7%) 
physics terrain       [variable]       10158/1048576  ( 1.0%) 

Level flags = 0

Total triangle count: 1848
Writing c:\users\matt\desktop\freeze.bsp
10 seconds elapsed



materialPath: c:\program files\steam\steamapps\wiimean\half-life 2 episode two\ep2\materials
Loading C:\Users\Matt\Desktop\freeze.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Matt\Desktop\freeze.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_09*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_09*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (29625 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 180 texinfos to 152
Reduced 16 texdatas to 12 (352 bytes to 237)
Writing C:\Users\Matt\Desktop\freeze.bsp
1 second elapsed



2 threads
reading c:\users\matt\desktop\freeze.bsp
reading c:\users\matt\desktop\freeze.prt
 221 portalclusters
 790 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 553 visible clusters (0.00%)
Total clusters visible: 45725
Average clusters visible: 206
Building PAS...
Average clusters audible: 221
visdatasize:14144  compressed from 14144
writing c:\users\matt\desktop\freeze.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading c:\users\matt\desktop\freeze.bsp
627 faces
3 degenerate faces
241167 square feet [34728060.00 square inches]
12 Displacements
21067 Square Feet [3033663.75 Square Inches]
624 patches before subdivision
2036 patches after subdivision
2 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 54894, max 184
transfer lists:   0.4 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(528, 510, 514)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(21, 18, 15)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1, 1, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0032 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   7/1024          336/49152    ( 0.7%) 
brushes                 76/8192          912/98304    ( 0.9%) 
brushsides             593/65536        4744/524288   ( 0.9%) 
planes                 682/65536       13640/1310720  ( 1.0%) 
vertexes               909/65536       10908/786432   ( 1.4%) 
nodes                  444/65536       14208/2097152  ( 0.7%) 
texinfos               152/12288       10944/884736   ( 1.2%) 
texdata                 12/2048          384/65536    ( 0.6%) 
dispinfos               12/0            2112/0        ( 0.0%) 
disp_verts            3468/0           69360/0        ( 0.0%) 
disp_tris             6144/0           12288/0        ( 0.0%) 
disp_lmsamples       58356/0           58356/0        ( 0.0%) 
faces                  627/65536       35112/3670016  ( 1.0%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              372/65536       20832/3670016  ( 0.6%) 
leaves                 452/65536       14464/2097152  ( 0.7%) 
leaffaces              684/65536        1368/131072   ( 1.0%) 
leafbrushes            212/65536         424/131072   ( 0.3%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             4601/512000      18404/2048000  ( 0.9%) 
edges                 2459/256000       9836/1024000  ( 1.0%) 
LDR worldlights          2/8192          176/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips             85/32768         850/327680   ( 0.3%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          1323/65536        2646/131072   ( 2.0%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      137800/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       14144/16777216 ( 0.1%) 
entdata               [variable]        6533/393216   ( 1.7%) 
LDR ambient table      452/65536        1808/262144   ( 0.7%) 
HDR ambient table      452/65536        1808/262144   ( 0.7%) 
LDR leaf ambient       938/65536       26264/1835008  ( 1.4%) 
HDR leaf ambient       452/65536       12656/1835008  ( 0.7%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/888      ( 0.1%) 
pakfile               [variable]      211809/0        ( 0.0%) 
physics               [variable]       29625/4194304  ( 0.7%) 
physics terrain       [variable]       11716/1048576  ( 1.1%) 

Level flags = 0

Total triangle count: 1852
Writing c:\users\matt\desktop\freeze.bsp
10 seconds elapsed



materialPath: c:\program files\steam\steamapps\wiimean\half-life 2 episode two\ep2\materials
Loading C:\Users\Matt\Desktop\freeze.vmf
Patching WVT material: maps/freeze/nature/blendrockslime02a_dx8_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Matt\Desktop\freeze.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_09*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_09*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (30736 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 191 texinfos to 158
Reduced 17 texdatas to 12 (403 bytes to 237)
Writing C:\Users\Matt\Desktop\freeze.bsp
1 second elapsed



2 threads
reading c:\users\matt\desktop\freeze.bsp
reading c:\users\matt\desktop\freeze.prt
 221 portalclusters
 790 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 553 visible clusters (0.00%)
Total clusters visible: 45725
Average clusters visible: 206
Building PAS...
Average clusters audible: 221
visdatasize:14144  compressed from 14144
writing c:\users\matt\desktop\freeze.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading c:\users\matt\desktop\freeze.bsp
641 faces
3 degenerate faces
283425 square feet [40813264.00 square inches]
14 Displacements
24963 Square Feet [3594707.75 Square Inches]
638 patches before subdivision
2224 patches after subdivision
2 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 64083, max 192
transfer lists:   0.5 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(548, 530, 534)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(22, 18, 15)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1, 1, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0036 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   9/1024          432/49152    ( 0.9%) 
brushes                 78/8192          936/98304    ( 1.0%) 
brushsides             605/65536        4840/524288   ( 0.9%) 
planes                 704/65536       14080/1310720  ( 1.1%) 
vertexes               931/65536       11172/786432   ( 1.4%) 
nodes                  455/65536       14560/2097152  ( 0.7%) 
texinfos               158/12288       11376/884736   ( 1.3%) 
texdata                 12/2048          384/65536    ( 0.6%) 
dispinfos               14/0            2464/0        ( 0.0%) 
disp_verts            3838/0           76760/0        ( 0.0%) 
disp_tris             6784/0           13568/0        ( 0.0%) 
disp_lmsamples       68926/0           68926/0        ( 0.0%) 
faces                  641/65536       35896/3670016  ( 1.0%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              386/65536       21616/3670016  ( 0.6%) 
leaves                 465/65536       14880/2097152  ( 0.7%) 
leaffaces              696/65536        1392/131072   ( 1.1%) 
leafbrushes            219/65536         438/131072   ( 0.3%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             4713/512000      18852/2048000  ( 0.9%) 
edges                 2523/256000      10092/1024000  ( 1.0%) 
LDR worldlights          2/8192          176/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips             85/32768         850/327680   ( 0.3%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          1323/65536        2646/131072   ( 2.0%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      147888/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       14144/16777216 ( 0.1%) 
entdata               [variable]        6795/393216   ( 1.7%) 
LDR ambient table      465/65536        1860/262144   ( 0.7%) 
HDR ambient table      465/65536        1860/262144   ( 0.7%) 
LDR leaf ambient       947/65536       26516/1835008  ( 1.4%) 
HDR leaf ambient       465/65536       13020/1835008  ( 0.7%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/888      ( 0.1%) 
pakfile               [variable]      212171/0        ( 0.0%) 
physics               [variable]       30736/4194304  ( 0.7%) 
physics terrain       [variable]       12051/1048576  ( 1.1%) 

Level flags = 0

Total triangle count: 1880
Writing c:\users\matt\desktop\freeze.bsp
11 seconds elapsed



materialPath: c:\program files\steam\steamapps\wiimean\half-life 2 episode two\ep2\materials
Loading C:\Users\Matt\Desktop\freeze.vmf
Patching WVT material: maps/freeze/nature/blendrockslime02a_dx8_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Matt\Desktop\freeze.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_09*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_09*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (31139 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 191 texinfos to 161
Reduced 17 texdatas to 13 (403 bytes to 258)
Writing C:\Users\Matt\Desktop\freeze.bsp
1 second elapsed



2 threads
reading c:\users\matt\desktop\freeze.bsp
reading c:\users\matt\desktop\freeze.prt
 241 portalclusters
 834 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 553 visible clusters (0.00%)
Total clusters visible: 54881
Average clusters visible: 227
Building PAS...
Average clusters audible: 241
visdatasize:16876  compressed from 15424
writing c:\users\matt\desktop\freeze.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading c:\users\matt\desktop\freeze.bsp
687 faces
3 degenerate faces
402278 square feet [57928144.00 square inches]
14 Displacements
24963 Square Feet [3594707.75 Square Inches]
684 patches before subdivision
3146 patches after subdivision
2 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 78039, max 193
transfer lists:   0.6 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(554, 536, 540)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(22, 18, 15)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1, 1, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0044 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   9/1024          432/49152    ( 0.9%) 
brushes                 79/8192          948/98304    ( 1.0%) 
brushsides             611/65536        4888/524288   ( 0.9%) 
planes                 714/65536       14280/1310720  ( 1.1%) 
vertexes               978/65536       11736/786432   ( 1.5%) 
nodes                  512/65536       16384/2097152  ( 0.8%) 
texinfos               161/12288       11592/884736   ( 1.3%) 
texdata                 13/2048          416/65536    ( 0.6%) 
dispinfos               14/0            2464/0        ( 0.0%) 
disp_verts            3838/0           76760/0        ( 0.0%) 
disp_tris             6784/0           13568/0        ( 0.0%) 
disp_lmsamples       68926/0           68926/0        ( 0.0%) 
faces                  687/65536       38472/3670016  ( 1.0%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              392/65536       21952/3670016  ( 0.6%) 
leaves                 522/65536       16704/2097152  ( 0.8%) 
leaffaces              758/65536        1516/131072   ( 1.2%) 
leafbrushes            242/65536         484/131072   ( 0.4%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             4921/512000      19684/2048000  ( 1.0%) 
edges                 2627/256000      10508/1024000  ( 1.0%) 
LDR worldlights          2/8192          176/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips             85/32768         850/327680   ( 0.3%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          1323/65536        2646/131072   ( 2.0%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      163544/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       16876/16777216 ( 0.1%) 
entdata               [variable]        6795/393216   ( 1.7%) 
LDR ambient table      522/65536        2088/262144   ( 0.8%) 
HDR ambient table      522/65536        2088/262144   ( 0.8%) 
LDR leaf ambient       965/65536       27020/1835008  ( 1.5%) 
HDR leaf ambient       522/65536       14616/1835008  ( 0.8%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/1474     ( 0.1%) 
pakfile               [variable]      212171/0        ( 0.0%) 
physics               [variable]       31139/4194304  ( 0.7%) 
physics terrain       [variable]       12051/1048576  ( 1.1%) 

Level flags = 0

Total triangle count: 1972
Writing c:\users\matt\desktop\freeze.bsp
12 seconds elapsed

What exactly is wrong?
And use code tags for god sake


like this

-snip-

Maybe you should optimize a bit?

No its not that big of a map

Maybe your computer is still loading things into memory. How much RAM do you have?

3 giggerbytes