I have recompiled models from valve that I use in my map, I have changed textures and stuff like that. But now I want to scale up a knife model, w_knife_gut.mdl, but I have run into a problem with the texture. It says in the QC file that it will use two textures, and when I open the model in modelviewer after compile it find the two textures. The problem is there is somehow a third texture that it cannot find, it is not in the folders the QC file tells me the texture files are located. Also if I open the normal gut knife model in modelviewer there is only two textures and not a third missing.
MDLTextureInfo report this:
Texture 1 - " phy.vmt" <-- notice the space in the beginning, wtf?
Texture 2 - “knife_gut.vmt”
Texture 3 - “knife_phy.vmt”
The first texture should not be there at all I guess, I wonder why it is.
EDIT: The model is black in modelviewer and hammer.
Thnx in advance,