problems runnng compiled files

hi! im (very, VERY )new at mapping, and: after saving, and compiling the files, it creates the following files:
STOFFORMAP.prt
STOFFORMAP.vmx
STOFFORMAP.bsp

if i try to run the .bsp file in garrysmod, it sais in console: not a valid bsp file… what can i do?
heres my compile log:





materialPath: c:\program files\valve\steam\steamapps\chrb02\half-life 2 episode two\ep2\materials
Loading C:\Users\chrb02\Desktop\STOFFORMAP.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\chrb02\Desktop\STOFFORMAP.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (3722 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 12 texinfos to 6
Reduced 4 texdatas to 4 (105 bytes to 105)
Writing C:\Users\chrb02\Desktop\STOFFORMAP.bsp
0 seconds elapsed



2 threads
reading c:\users\chrb02\desktop\STOFFORMAP.bsp
reading c:\users\chrb02\desktop\STOFFORMAP.prt
   8 portalclusters
  10 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 64
Average clusters visible: 8
Building PAS...
Average clusters audible: 8
visdatasize:84  compressed from 128
writing c:\users\chrb02\desktop\STOFFORMAP.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading c:\users\chrb02\desktop\STOFFORMAP.bsp
48 faces
26453 square feet [3809280.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
48 patches before subdivision
3216 patches after subdivision
4 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 343666, max 251
transfer lists:   2.6 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(6792, 6533, 6757)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(1057, 998, 1122)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(169, 155, 188)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(27, 24, 31)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(4, 4, 5)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0016 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                 10/8192          120/98304    ( 0.1%) 
brushsides              60/65536         480/524288   ( 0.1%) 
planes                  48/65536         960/1310720  ( 0.1%) 
vertexes               111/65536        1332/786432   ( 0.2%) 
nodes                   35/65536        1120/2097152  ( 0.1%) 
texinfos                 6/12288         432/884736   ( 0.0%) 
texdata                  4/2048          128/65536    ( 0.2%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                   48/65536        2688/3670016  ( 0.1%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces               14/65536         784/3670016  ( 0.0%) 
leaves                  37/65536        1184/2097152  ( 0.1%) 
leaffaces               48/65536          96/131072   ( 0.1%) 
leafbrushes             20/65536          40/131072   ( 0.0%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges              272/512000       1088/2048000  ( 0.1%) 
edges                  161/256000        644/1024000  ( 0.1%) 
LDR worldlights          4/8192          352/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips              0/32768           0/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices             0/65536           0/131072   ( 0.0%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]       65408/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]          84/16777216 ( 0.0%) 
entdata               [variable]        2594/393216   ( 0.7%) 
LDR ambient table       37/65536         148/262144   ( 0.1%) 
HDR ambient table       37/65536         148/262144   ( 0.1%) 
LDR leaf ambient        75/65536        2100/1835008  ( 0.1%) 
HDR leaf ambient        37/65536        1036/1835008  ( 0.1%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]      105671/0        ( 0.0%) 
physics               [variable]        3722/4194304  ( 0.1%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 120
Writing c:\users\chrb02\desktop\STOFFORMAP.bsp
2 seconds elapsed


please help me, seems pretty wred to me.

You have the .bsp save to your desktop, change the save location of the .bsp to the half-life 2 episode two\ep2\maps folder and you will be good.

thx man

Shouldn’t matter where it saves. My VMF’s are in a file called “hammer files” on my E drive.

:regd08:

VMF is okay, BSP needs to be right.

Shouldn’t need to…first compile log i brought up had run fine off desktop. Of course that was running into hl2ep2, not gmod where the configs are usually to blame for more of the problems.