lately I have been trying to implement 3D skyboxes into my maps, without any luck. I always end up having these weird shadows all over the place, such as this one: (sorry for the game menu, i needed it to take the screenie)
The skybox is exactly 1/16 scale, with a (default settings) sky_camera in the middle of it. Under the sky_camera, I have a grass texture, 1/16 scale, with displacements going in a circle around the sky_camera. (I was hoping to make hills in the background of the map)
The same thing happens with "prop_static"s, instead of brushwork.
I really have no idea what I’m doing wrong, because I followed multiple youtube tutorials on 3D skybox making.
I uploaded the .BSP and .VMF so yall can take a closer look at everything:
Thank you for any help.