I’m attempting to create a playermodel for a custom gamemode for Team Fortress 2 that uses custom animations. I have all the animations set up and named as well as the aimmatrixes,
I’m currently having an issue when I test the model ingame where the animations do not ‘fade’ out back into the idle animation, even with pose parameters and ‘fadeout’ set up in the QC file.
Here’s a video showcasing the issue:
This is the QC:
Does anybody know where I have gone wrong? Thanks.