Problems with hand/weapon attachments.

I’m working on an NPC/player model and attempting to integrate the appropriate attachments for weapons, but it seems no matter what I do, the attachments are ignored and the world model for the weapon is pinned at 0,0,0. The block in my .qc for the attachments looks like this:

$attachment "anim_attachment_RH" "ValveBiped.Anim_Attachment_RH" -0.00 -0.00 -0.00 rotate -90.00 -90.00 0.00
$attachment "anim_attachment_LH" "ValveBiped.Anim_Attachment_LH" -0.00 -0.00 -0.00 rotate -90.00 -90.00 0.00

Any information?


Weapons are attached to the “ValveBiped.Bip01_R_Hand” bone.

No they’re not. The weapon/item attachment is parented to that by default.

Also, nevermind. I worked it out.