Procedural Rock's for S&box

Using Houdini iv built a system that lets me generate rocks/cliffs of any shape and size by tweaking some simple settings.
Rocktest

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After the rock is generated, It automatically textures it with a base grey color and generates diffrent LOD’s, that way the rocks are optimized for use in-game.
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Because the rocks base color is gray, you can tint the rock in-engine to whatever color you want, from there anyone can edit the material files for the rocks and use the Tint Color values too choose what type of rock they want, then you can add in extra detail normal’s and color maps to make the rock fit whatever environment your designing, here’s 2 examples.
Capture1

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Example 2
Capture2

this is gonna be super useful

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Cheers, ill make them available if i get early access

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this shit is sick can’t wait

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