Skip to 0:55-1:00 for what this thread is about. Everything else is just stuff to make the video longer.
So basically Lord Ned and I were thinking about making a mod, and he had the bright idea to have the player actually extend his hands and do stuff, like in the video, turning a valve. Seemed like a cool idea, because there’s a few other games that do it (Like Bioshock) and it gives it more depth in the game.
So, to create this, we simply took a male model’s skeleton, and stuck the “hands” model onto that skeleton. Now you might ask “Well, why did you need the whole skeleton?”. Simple, more control. With the spine + head bones attached, we can parent a viewcontroller to the invisible head, and can control the player’s view (like going from side to side, up and down, etc.).
Now here’s what I need help on, and why I posted this in the mapping section. I need to find a way to get the player’s view to smoothly go into the position of the viewcontroller. If you watch the whole video, you’ll see right before the animation the view goes flying out of the map. This is because the viewcontroller’s “start at player” option is completely fucked up. I need to find a way to achieve the same effect, but I’m unsure how. Any thoughts?
I know the animation is kinda cheezy, but as the title states, it’s just a proof of concept.
I’m open to suggestions for puzzles and actions that can require this, because it’s really cool.