Okay, so I made a simple key in Blender and exported it using the exporter in Dvondrake’s topic. (Not the one capable of flexes, the other one)
It was apparently exported correctly, but when I compiled it and checked it out in-game, the physics mesh was not overlapping the key as it should’ve been. Instead it was under the actual model. Flipping the model upside down would make it appear to be underground, while the physbox still was above ground.
Anyone know what I did wrong, or is it a problem with the tools I used?