Hey, so I just got back here. Right so none of the codes above seem to actually work, wherever I put them. Including shared filed and init files.
This seems to be proving difficult.
I shall have a go at the code myself as well and see if I can get anything from it.
[editline]7th September 2014[/editline]
Actually, surely the first place to start would be to allow the props to see themselves as how they appear to the hunters, instead of seeing the prop rotating wherever they look.
I don’t know if that made sense or not, but yeah.
Once this has been achieved then it would be easier to figure out a way to rotate the prop using a specific key by finding the position of the crosshair and rotating the prop accordingly to match with the crosshair (along the x-axis of course). That should make things easier to go with.