Prop Protection

[lua]timer.Create(“SetOwner”…Prop:EntIndex(),1,0,function()
Prop:SetPhysicsAttacker(ply)[/lua]

How could i change those lines so they make it so the prop’s
owner is the person who bought it?

Currently I’m using Falco’s Prop Protection.

Anyone?

Me!

[lua]hook.Add(“PlayerSpawnedProp”, “playerSpawnedProp”, function(ply, ent)
<stuff>
end)[/lua]

[editline]10:54PM[/editline]

Oh wait sorry, if your using FPP you can do:
ent.Owner = ply

[editline]10:54PM[/editline]

Missread