Im trying to spawn a normal combine ball with a command that stays alive forever, how can I do this?
The code below spawns a very tiny combine ball that wont move until I physgun it.
concommand.Add( "ballz", function( ply, cmd, args )
local ball = ents.Create( "prop_combine_ball" )
if ( !IsValid( ball ) ) then return end
ball:SetModel( "models/effects/combineball.mdl" )
ball:SetPos( player.GetByID(1):GetPos() )
ball:Spawn()
end )