Prop_door_rotating and light

I got a Prop_door_rotating that dosent seem to gather light.

http://img15.imageshack.us/img15/7670/hmmmm0002.jpg

here is my compile log.


materialPath: c:\program files (x86)\steam\steamapps\simme_lu\half-life 2\hl2\materials
Loading C:\Program Files (x86)\Steam\steamapps\simme_lu\garrysmod\garrysmod\maps\hmmmm.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\simme_lu\garrysmod\garrysmod\maps\hmmmm.prt...done (0)
material "skybox/sky_day01_04ftrt" not found
Can't load skybox file skybox/sky_day01_04ft to build the default cubemap!
No such variable "$hdrbasetexture" for material "___error"
Can't load skybox file skybox/sky_day01_04ft to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (16324 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 73 texinfos to 39
Reduced 11 texdatas to 11 (245 bytes to 245)
Writing C:\Program Files (x86)\Steam\steamapps\simme_lu\garrysmod\garrysmod\maps\hmmmm.bsp
0 seconds elapsed



2 threads
reading c:\program files (x86)\steam\steamapps\simme_lu\garrysmod\garrysmod\maps\hmmmm.bsp
reading c:\program files (x86)\steam\steamapps\simme_lu\garrysmod\garrysmod\maps\hmmmm.prt
  42 portalclusters
 146 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 1588
Average clusters visible: 37
Building PAS...
Average clusters audible: 42
visdatasize:863  compressed from 672
writing c:\program files (x86)\steam\steamapps\simme_lu\garrysmod\garrysmod\maps\hmmmm.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\simme_lu\garrysmod\garrysmod\maps\hmmmm.bsp
97 faces
3182 square feet [458290.47 square inches]
0 displacements
0 square feet [0.00 square inches]
97 patches before subdivision
511 patches after subdivision
9 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 30926, max 160
transfer lists:   0.2 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(2073, 2042, 1390)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(462, 441, 225)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(105, 97, 43)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(27, 25, 11)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(8, 8, 4)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(3, 3, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(1, 1, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0003 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   4/1024          192/49152    ( 0.4%) 
brushes                 42/8192          504/98304    ( 0.5%) 
brushsides             252/65536        2016/524288   ( 0.4%) 
planes                 238/65536        4760/1310720  ( 0.4%) 
vertexes               260/65536        3120/786432   ( 0.4%) 
nodes                   97/65536        3104/2097152  ( 0.1%) 
texinfos                39/12288        2808/884736   ( 0.3%) 
texdata                 11/2048          352/65536    ( 0.5%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                   97/65536        5432/3670016  ( 0.1%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces               92/65536        5152/3670016  ( 0.1%) 
leaves                 102/65536        3264/2097152  ( 0.2%) 
leaffaces              119/65536         238/131072   ( 0.2%) 
leafbrushes             56/65536         112/131072   ( 0.1%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges              790/512000       3160/2048000  ( 0.2%) 
edges                  470/256000       1880/1024000  ( 0.2%) 
LDR worldlights          9/8192          792/720896   ( 0.1%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips              1/32768          10/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices            30/65536          60/131072   ( 0.0%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]       28372/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]         863/16777216 ( 0.0%) 
entdata               [variable]        7331/393216   ( 1.9%) 
LDR leaf ambient       102/65536        2448/1572864  ( 0.2%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/644      ( 0.2%) 
pakfile               [variable]          26/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]       16324/4194304  ( 0.4%) 
==== Total Win32 BSP file data space used: 92338 bytes ====

Total triangle count: 228
Writing c:\program files (x86)\steam\steamapps\simme_lu\garrysmod\garrysmod\maps\hmmmm.bsp
2 seconds elapsed



materialPath: c:\program files (x86)\steam\steamapps\simme_lu\half-life 2\hl2\materials
Loading C:\Program Files (x86)\Steam\steamapps\simme_lu\garrysmod\garrysmod\maps\hmmmm.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\simme_lu\garrysmod\garrysmod\maps\hmmmm.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day02_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day02_01rt"
Can't load skybox file skybox/sky_day02_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (16324 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 73 texinfos to 39
Reduced 11 texdatas to 11 (245 bytes to 245)
Writing C:\Program Files (x86)\Steam\steamapps\simme_lu\garrysmod\garrysmod\maps\hmmmm.bsp
0 seconds elapsed



2 threads
reading c:\program files (x86)\steam\steamapps\simme_lu\garrysmod\garrysmod\maps\hmmmm.bsp
reading c:\program files (x86)\steam\steamapps\simme_lu\garrysmod\garrysmod\maps\hmmmm.prt
  42 portalclusters
 146 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 1588
Average clusters visible: 37
Building PAS...
Average clusters audible: 42
visdatasize:863  compressed from 672
writing c:\program files (x86)\steam\steamapps\simme_lu\garrysmod\garrysmod\maps\hmmmm.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\simme_lu\garrysmod\garrysmod\maps\hmmmm.bsp
97 faces
3182 square feet [458290.47 square inches]
0 displacements
0 square feet [0.00 square inches]
97 patches before subdivision
511 patches after subdivision
9 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 30926, max 160
transfer lists:   0.2 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(2073, 2042, 1390)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(462, 441, 225)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(105, 97, 43)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(27, 25, 11)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(8, 8, 4)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(3, 3, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(1, 1, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0003 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   4/1024          192/49152    ( 0.4%) 
brushes                 42/8192          504/98304    ( 0.5%) 
brushsides             252/65536        2016/524288   ( 0.4%) 
planes                 238/65536        4760/1310720  ( 0.4%) 
vertexes               260/65536        3120/786432   ( 0.4%) 
nodes                   97/65536        3104/2097152  ( 0.1%) 
texinfos                39/12288        2808/884736   ( 0.3%) 
texdata                 11/2048          352/65536    ( 0.5%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                   97/65536        5432/3670016  ( 0.1%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces               92/65536        5152/3670016  ( 0.1%) 
leaves                 102/65536        3264/2097152  ( 0.2%) 
leaffaces              119/65536         238/131072   ( 0.2%) 
leafbrushes             56/65536         112/131072   ( 0.1%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges              790/512000       3160/2048000  ( 0.2%) 
edges                  470/256000       1880/1024000  ( 0.2%) 
LDR worldlights          9/8192          792/720896   ( 0.1%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips              1/32768          10/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices            30/65536          60/131072   ( 0.0%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]       28372/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]         863/16777216 ( 0.0%) 
entdata               [variable]        7329/393216   ( 1.9%) 
LDR leaf ambient       102/65536        2448/1572864  ( 0.2%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/644      ( 0.2%) 
pakfile               [variable]       10004/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]       16324/4194304  ( 0.4%) 
==== Total Win32 BSP file data space used: 102314 bytes ====

Total triangle count: 228
Writing c:\program files (x86)\steam\steamapps\simme_lu\garrysmod\garrysmod\maps\hmmmm.bsp
2 seconds elapsed


Problem solved.

It’s because the origin lies within a brush. You should probably use a door frame too.

yeah, i texted my friend and asked and he said that it proberly was a brush inside the door.

Good idea :slight_smile: