I got a Prop_door_rotating that dosent seem to gather light.
http://img15.imageshack.us/img15/7670/hmmmm0002.jpg
here is my compile log.
materialPath: c:\program files (x86)\steam\steamapps\simme_lu\half-life 2\hl2\materials
Loading C:\Program Files (x86)\Steam\steamapps\simme_lu\garrysmod\garrysmod\maps\hmmmm.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\simme_lu\garrysmod\garrysmod\maps\hmmmm.prt...done (0)
material "skybox/sky_day01_04ftrt" not found
Can't load skybox file skybox/sky_day01_04ft to build the default cubemap!
No such variable "$hdrbasetexture" for material "___error"
Can't load skybox file skybox/sky_day01_04ft to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (16324 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 73 texinfos to 39
Reduced 11 texdatas to 11 (245 bytes to 245)
Writing C:\Program Files (x86)\Steam\steamapps\simme_lu\garrysmod\garrysmod\maps\hmmmm.bsp
0 seconds elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\simme_lu\garrysmod\garrysmod\maps\hmmmm.bsp
reading c:\program files (x86)\steam\steamapps\simme_lu\garrysmod\garrysmod\maps\hmmmm.prt
42 portalclusters
146 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 1588
Average clusters visible: 37
Building PAS...
Average clusters audible: 42
visdatasize:863 compressed from 672
writing c:\program files (x86)\steam\steamapps\simme_lu\garrysmod\garrysmod\maps\hmmmm.bsp
0 seconds elapsed
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\simme_lu\garrysmod\garrysmod\maps\hmmmm.bsp
97 faces
3182 square feet [458290.47 square inches]
0 displacements
0 square feet [0.00 square inches]
97 patches before subdivision
511 patches after subdivision
9 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 30926, max 160
transfer lists: 0.2 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(2073, 2042, 1390)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(462, 441, 225)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(105, 97, 43)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(27, 25, 11)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(8, 8, 4)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(3, 3, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0003 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 4/1024 192/49152 ( 0.4%)
brushes 42/8192 504/98304 ( 0.5%)
brushsides 252/65536 2016/524288 ( 0.4%)
planes 238/65536 4760/1310720 ( 0.4%)
vertexes 260/65536 3120/786432 ( 0.4%)
nodes 97/65536 3104/2097152 ( 0.1%)
texinfos 39/12288 2808/884736 ( 0.3%)
texdata 11/2048 352/65536 ( 0.5%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 97/65536 5432/3670016 ( 0.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 92/65536 5152/3670016 ( 0.1%)
leaves 102/65536 3264/2097152 ( 0.2%)
leaffaces 119/65536 238/131072 ( 0.2%)
leafbrushes 56/65536 112/131072 ( 0.1%)
areas 2/256 16/2048 ( 0.8%)
surfedges 790/512000 3160/2048000 ( 0.2%)
edges 470/256000 1880/1024000 ( 0.2%)
LDR worldlights 9/8192 792/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 1/32768 10/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 30/65536 60/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 28372/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 863/16777216 ( 0.0%)
entdata [variable] 7331/393216 ( 1.9%)
LDR leaf ambient 102/65536 2448/1572864 ( 0.2%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/644 ( 0.2%)
pakfile [variable] 26/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 16324/4194304 ( 0.4%)
==== Total Win32 BSP file data space used: 92338 bytes ====
Total triangle count: 228
Writing c:\program files (x86)\steam\steamapps\simme_lu\garrysmod\garrysmod\maps\hmmmm.bsp
2 seconds elapsed
materialPath: c:\program files (x86)\steam\steamapps\simme_lu\half-life 2\hl2\materials
Loading C:\Program Files (x86)\Steam\steamapps\simme_lu\garrysmod\garrysmod\maps\hmmmm.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\simme_lu\garrysmod\garrysmod\maps\hmmmm.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day02_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day02_01rt"
Can't load skybox file skybox/sky_day02_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (16324 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 73 texinfos to 39
Reduced 11 texdatas to 11 (245 bytes to 245)
Writing C:\Program Files (x86)\Steam\steamapps\simme_lu\garrysmod\garrysmod\maps\hmmmm.bsp
0 seconds elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\simme_lu\garrysmod\garrysmod\maps\hmmmm.bsp
reading c:\program files (x86)\steam\steamapps\simme_lu\garrysmod\garrysmod\maps\hmmmm.prt
42 portalclusters
146 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 1588
Average clusters visible: 37
Building PAS...
Average clusters audible: 42
visdatasize:863 compressed from 672
writing c:\program files (x86)\steam\steamapps\simme_lu\garrysmod\garrysmod\maps\hmmmm.bsp
0 seconds elapsed
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\simme_lu\garrysmod\garrysmod\maps\hmmmm.bsp
97 faces
3182 square feet [458290.47 square inches]
0 displacements
0 square feet [0.00 square inches]
97 patches before subdivision
511 patches after subdivision
9 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 30926, max 160
transfer lists: 0.2 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(2073, 2042, 1390)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(462, 441, 225)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(105, 97, 43)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(27, 25, 11)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(8, 8, 4)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(3, 3, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0003 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 4/1024 192/49152 ( 0.4%)
brushes 42/8192 504/98304 ( 0.5%)
brushsides 252/65536 2016/524288 ( 0.4%)
planes 238/65536 4760/1310720 ( 0.4%)
vertexes 260/65536 3120/786432 ( 0.4%)
nodes 97/65536 3104/2097152 ( 0.1%)
texinfos 39/12288 2808/884736 ( 0.3%)
texdata 11/2048 352/65536 ( 0.5%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 97/65536 5432/3670016 ( 0.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 92/65536 5152/3670016 ( 0.1%)
leaves 102/65536 3264/2097152 ( 0.2%)
leaffaces 119/65536 238/131072 ( 0.2%)
leafbrushes 56/65536 112/131072 ( 0.1%)
areas 2/256 16/2048 ( 0.8%)
surfedges 790/512000 3160/2048000 ( 0.2%)
edges 470/256000 1880/1024000 ( 0.2%)
LDR worldlights 9/8192 792/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 1/32768 10/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 30/65536 60/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 28372/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 863/16777216 ( 0.0%)
entdata [variable] 7329/393216 ( 1.9%)
LDR leaf ambient 102/65536 2448/1572864 ( 0.2%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/644 ( 0.2%)
pakfile [variable] 10004/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 16324/4194304 ( 0.4%)
==== Total Win32 BSP file data space used: 102314 bytes ====
Total triangle count: 228
Writing c:\program files (x86)\steam\steamapps\simme_lu\garrysmod\garrysmod\maps\hmmmm.bsp
2 seconds elapsed
Problem solved.