So I’m in the middle of making some seats for you know…sitting. And for some strange reason once you sit in a seat then get up the seat becomes…unsitable for you and everyone else. So seats are only good for one sit which is no good. Anyone know why this is happening?
Here is what is spawning the seat.
function Theater ( Ent, Pos, Ang, Mod, Col, Mat ) local entity = ents.Create(Ent); entity:SetPos(Pos); entity:SetAngles(Ang); entity:SetModel(Mod); entity:SetColor(Col); entity:SetMaterial(Mat); entity:SetMoveType(MOVETYPE_NONE); entity:Spawn(); return entity; end local function Create() Theater('prop_vehicle_prisoner_pod', Vector( -7168, -13398, 65), Angle(0, -180, 0), 'models/nova/chair_wood01.mdl', Color(255,255,255,255)) end timer.Simple(5, Create)
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