Prophunt PointShop.

Okay so i know you do

function ITEM:OnEquip(ply, modifications)
if ply:Team() == TEAM_PROPS then return end
if not ply._OldModel then
ply._OldModel = ply:GetModel()
end

timer.Simple(1, function() ply:SetModel(self.Model) end)

end

function ITEM:OnHolster(ply)
if ply:Team() == TEAM_PROPS then return end
if ply._OldModel then
ply:SetModel(ply._OldModel)
end
end

function ITEM:PlayerSetModel(ply)
if ply:Team() == TEAM_PROPS then return end
ply:SetModel(self.Model)
end

For models. Anyone care to share the code for trails, hats, accessories (jumppack, backpack). and the new followers(pets).

Thank you so much in advance

The code for trails, hats, and accessories come with the default pointshop. Followers/pets is a coderhire addon and is not public.

I meant for prop hunt… so they holster as a prop
and as for the followers , i need to ask the guy that made it to give me the code for it?

Are you sure you even need to do stuff so it doesn’t show up for props? A while back someone contacted me about my trail pack, asking if they could make it prop-hunt friendly and then if I recall, they said it worked fine without any additional code.

It works already with prop hunt, and you’ll need to purchase the addon on coderhire.

Oh my bad
I already have purchased it. I just didn’t want them to pop up and follow the props

[editline]5th December 2013[/editline]

my bad. My friends told me wrong info.