I’m looking into programmatic reasons why this frustrating phenomenon can happen, especially (or even almost exclusively) with the smaller props like soda cans, water bottles, coffee cups, etc.
You’re chasing a prop down the hallway, down the street, around the corners, all over the place, and they’ll be in completely plain sight to you - not like they’re hiding behind, around, or inside something, it’s just you chasing the prop in a wide-open area. Pull out the magnum and nail that pesky coffee cup square in the body, but it doesn’t take damage. Blood spurts out of it, indicating it was really hit, but it took no damage, and thus did not die.
So you pull out the shotgun and hit it with a few rounds. Several of them hit! Blood everywhere. But still the prop is running down the road, as if nothing happened. It taunts you.
The infernal coffee cup just won’t die. It lives by pure caffeinated shenanigans, blessed by the gods. You get out the SMG and unload 30 bullets right into it - it now looks like dirty, despicable, diabolical, and extremely questionable things have happened - blood is everywhere, someone must be missing a tampon or something. But STILL, that damn prop is running away from you.
Finally, you say “Fuck this!”, audibly and out loud, and launch the SMG grenade at it. Finally, it dies. All it took was a damn explosion. And amidst the sheer unadulterated humiliation, you weren’t even sure that would work. You were THAT close to starring in a modern Aesop fable about you and an indestructible coffee cup.
What I’m seeking is a programmatic cause for this, because I seek to find a fix for it. A way to explain why small props in this game seem to behave this way. I’m not sure what it is - friends have tossed up the term of hitboxing, and if that’s the case - what is it about the hitbox that causes it? Is the hitbox larger than the prop? Smaller? Positioned incorrectly on the prop’s model? Etc.
Anyone have thoughts or input?
Thank you in advance.