Propper models don't collide

I’ve made a model on propper of a helipad. I’m following the tophatwaffle tutorial of how to enable the collisions for the model (, he says that you need to place clip brushes over the model before compiling. After I did that and tested this in-game, there still wasn’t any collisions.

Any advice?


In your propper model options you can pick a physics_mesh pick your models name

Tie your clip brushes to an func_breakable/brush/what you want.
Name it.

And put that name in the physic property of your propper model.

Thanks a lot. This saved me hours of complaining.