I’m working on a hostel kind of thing with a massive part of it destroyed.
What I’ve done is clipped the shit out of it, removing a lot of brushwork, then clipped the remaining walls into brick shapes, then randomly deleted “bricks” to make it look destroyed.
It’s a nice effect and I’m pretty happy with how it’s turned out but I need some tips on optimising the remaining walls when I prop them.
At current, I just copied and pasted them into a new file and compiled them with propper, using a heavily optimised collision model.
However, they have hundreds of faces inside the model which are wasted and will probably create a shit ton of lag.
Say this is my unoptimised, laggy wall:
Should I do a similar method to this one:
Or this one?
Thanks in advance.