When GMod10 came out, I started waiting for a new version of Props vs Humans. One was released, but it was so different from the original that I found it hard to adjust to, for it lacked many of the features that made the original so fun.
I tried to make it multiple times, learning a little bit of Lua each time, but always gave up and scrapped the entire project.
Well, this time, I’ve succeeded.
What is Props vs Humans?
PvH (or Props vs Humans) is a gamemode that begins with a random player being chosen to play as a prop in the map. This player controls the prop, which has the ability to explode and take over any other prop in the map. The prop’s objective is to kill the human players. The human players’ objective is to survive for as long as possible. When all of the human players are dead, a new round begins and a new player is chosen to spawn as a prop.
How does this differ from the other GMod 10 version?
Well, the gamemode is derived from sandbox rather than base, and is somewhat simpler. This means that the humans can construct barricades, use SWEPs, and generally do anything they want to defend themselves from the props. The other GMod 10 version of this gamemode was derived from base rather than sandbox, with the building features disabled. This made it appear more professional, but got rid of some of the coolest parts of the gamemode. My goal is to remake the gamemode and retain the features that made the original so awesome.
This is a very early beta, but it is playable. Just don’t try anything stupid that you know will probably crash the game.
Please report any bugs here! I’m open to suggestions, as well.