Elix and I have answered this countless times. This post isn’t to be annoying, a dick, or a troll; I know everybody has other things to do in life than read dev posts. I hope this will ease your minds a bit about the future of Rust: http://playrust.com/friday-devblog-25
In that dev post, if you scroll down to where it says: “Locks on Doors” it says specifically:
“This is something I wanted to add in particular because the lock system is modular. We’re going to add different types of locks eventually… and they should have different models and different interactions. This is part of that.”
Also, one that is more in-depth actually occurred several weeks before this in Dev Blog 21, which can be found here: http://playrust.com/friday-devblog-21/
In the “Keys” section, this goes more into the future of the key system and the thought behind it. In case you just want to read this here, the link is for citation purposes.
" This is a bit of a divergence from the legacy version. Nothing is owned. Doors don’t belong to you just because you place them. They don’t know you are their owner.
So any door that isn’t locked can generate a key. Go up to it, press use, select create key. You will then lose some wood and 60 seconds later you’ll have a key in your inventory. You can now lock that door. Once the door is locked you can only unlock it with your key, or any other keys that have been made from it. You can give a key to a friend, or hide one for safe keeping. If someone kills you and loots your key, they will be able to open your door."
After the video demo (bolded the part that people who want combination locks and such should read)
"There’s three important points to this system. Firstly… it’s emergent, it’s what we’ve been trying to do in Rust from the start. Give you the tools to make the game yourself. Why does your house belong to you? Because you built it? Because you have the key? What happens when you don’t have the key – is it still your house? Should people be able to steal your house, in the same way that they steal from your corpse? Of course they should.
Secondly… we’re not getting rid of password locks, number locks, fingerprint scanners. Those will come later. It’s an evolutionary thing. Eventually you’ll be able to upgrade to these systems, at a cost.
Thirdly – it’s a process. It’s not set in stone. If it’s exploitable in some way that ruins the game we’ll look at it and we’ll evaluate whether we need to fix it, and if so, what the best way to do that is. A lot of potential problems with this system are gameplay problems that the player should solve themselves, but I can imagine some scenarios we might have to cater for. We might have to make it so you can ‘remove’ a lock from a door for example, so no keys can ever be made, and it can never be locked. This is all part of the process."
The system is not flawed; it just isn’t finished yet. Even if games aren’t really a passion of yours and something you do on the side, please do your research before complaining/attacking the devs. Thank you for you time.