QC Flexes messed up. Should work but does not.

This is the error i get for the QC.


ERROR: e:\dishonered crate\project_easter_reloaded.qc(145): - Rule for unknown flex Nose_wrinkle_L
ERROR: Aborted Processing on 'project_easter/project_easter_reloaded.mdl'

this is the QC itself


  flexfile "body.vta"
    {
        defaultflex frame 0
        flexpair "Angry_eyes" 1 frame 1
        flexpair "Sad_eyes" 1 frame 2
        flexpair "Relaxed_eyes" 1 frame 3
        flexpair "Wide_eyes" 1 frame 4
        flexpair "Lid_raise" 1 frame 5
        flexpair "Lid_lowerer" 1 frame 6
        flexpair "Eyebrows_lowerer" 1 frame 7
        flexpair "Happy_eyes" 1 frame 8
        flexpair "Close_eyes" 1 frame 9
        flex "Jaw_open" frame 10
        flex "Jaw_close" frame 11
        flex "Lip_down" frame 12
        flex "Lip_up" frame 13
        flexpair "Mouth_frown" 1 frame 14
        flexpair "Mouth_smirk" 1 frame 15
        flexpair "Mouth_grin" 1 frame 16
        flexpair "Mouth_puckerer" 1 frame 17
        flexpair "Mouth_stretch" 1 frame 18
        flexpair "Mouth_full" 1 frame 19
        flexpair "Mouth_angry" 1 frame 20
        flexpair "Mouth_Neutral" 1 frame 21
        flex "Mouth_S" frame 22
        flex "Mouth_O" frame 23
        flex "Lips_bite" frame 24
        flex "Tongue_out"frame 25
        flex "Tongue_right" frame 26
        flex "Tongue_left" frame 27
        flex "Tongue_up" frame 28
        flex "Tongue_down" frame 29
        flex "Tongue_narrow" frame 30
        flexpair "Nose_wrinkle" 1 frame 31
        flex "Breathing" frame 32
    }
 
    flexcontroller phoneme range 0 1 right_Angry_eyes
    flexcontroller phoneme range 0 1 left_Angry_eyes
    flexcontroller phoneme range 0 1 right_Sad_eyes
    flexcontroller phoneme range 0 1 left_Sad_eyes
    flexcontroller phoneme range 0 1 right_Relaxed_eyes
    flexcontroller phoneme range 0 1 left_Relaxed_eyes
    flexcontroller phoneme range 0 1 right_Wide_eyes
    flexcontroller phoneme range 0 1 left_Wide_eyes
    flexcontroller phoneme range 0 1 right_Lid_raise
    flexcontroller phoneme range 0 1 left_Lid_raise
    flexcontroller phoneme range 0 1 right_Lid_lowerer
    flexcontroller phoneme range 0 1 left_Lid_lowerer
    flexcontroller phoneme range 0 1 right_Eyebrows_lowerer
    flexcontroller phoneme range 0 1 left_Eyebrows_lowerer
    flexcontroller phoneme range 0 1 right_Happy_eyes
    flexcontroller phoneme range 0 1 left_Happy_eyes
    flexcontroller phoneme range 0 1 right_Close_eyes
    flexcontroller phoneme range 0 1 left_Close_eyes
    flexcontroller phoneme range 0 1 Jaw_open
    flexcontroller phoneme range 0 1 Jaw_close
    flexcontroller phoneme range 0 1 Lip_down
    flexcontroller phoneme range 0 1 Lip_up
    flexcontroller phoneme range 0 1 right_Mouth_frown
    flexcontroller phoneme range 0 1 left_Mouth_frown
    flexcontroller phoneme range 0 1 right_Mouth_smirk
    flexcontroller phoneme range 0 1 left_Mouth_smirk
    flexcontroller phoneme range 0 1 right_Mouth_grin
    flexcontroller phoneme range 0 1 left_Mouth_grin
    flexcontroller phoneme range 0 1 right_Mouth_puckerer
    flexcontroller phoneme range 0 1 left_Mouth_puckerer
    flexcontroller phoneme range 0 1 right_Mouth_stretch
    flexcontroller phoneme range 0 1 left_Mouth_stretch
    flexcontroller phoneme range 0 1 right_Mouth_full
    flexcontroller phoneme range 0 1 left_Mouth_full
    flexcontroller phoneme range 0 1 right_Mouth_angry
    flexcontroller phoneme range 0 1 left_Mouth_angry
    flexcontroller phoneme range 0 1 right_Mouth_neutral
    flexcontroller phoneme range 0 1 left_Mouth_neutral
    flexcontroller phoneme range 0 1 Mouth_S
    flexcontroller phoneme range 0 1 Mouth_O
    flexcontroller phoneme range 0 1 Lips_bite
    flexcontroller phoneme range 0 1 Tongue_out
    flexcontroller phoneme range 0 1 Tongue_left
    flexcontroller phoneme range 0 1 Tongue_right
    flexcontroller phoneme range 0 1 Tongue_up
    flexcontroller phoneme range 0 1 Tongue_down
    flexcontroller phoneme range 0 1 Tongue_narrow
    flexcontroller phoneme range 0 1 right_Nose_wrinkle
    flexcontroller phoneme range 0 1 left_Nose_wrinkle
    flexcontroller phoneme range 0 1 breathing
 
    flexcontroller eyes range -90 90 eyes_updown
    flexcontroller eyes range -90 90 eyes_rightleft
 
    %Angry_eyesL = left_Angry_eyes
    %Angry_eyesR = right_Angry_eyes
    %Sad_eyesL = left_Sad_eyes
    %Sad_eyesR = right_Sad_eyes
    %Relaxed_eyesL = left_Relaxed_eyes
    %Relaxed_eyesR = right_Relaxed_eyes
    %Wide_eyesL = left_Wide_eyes
    %Wide_eyesR = right_Wide_eyes
    %Lid_raiseL = left_Lid_raise
    %Lid_raiseR = right_Lid_raise
    %Lid_lowererL = left_Lid_lowerer
    %Lid_lowererR = right_Lid_lowerer
    %Eyebrows_lowererL = left_Eyebrows_lowerer
    %Eyebrows_lowererR = right_Eyebrows_lowerer
    %Happy_eyesL = left_Happy_eyes
    %Happy_eyesR = right_Happy_eyes
    %Close_eyesL = left_Close_eyes
    %Close_eyesR = right_Close_eyes
    %jaw_open = Jaw_open
    %jaw_close = Jaw_close
    %Mouth_grinL = left_Mouth_grin
    %mouth_grinR = right_Mouth_grin
    %Mouth_frownL = left_Mouth_frown
    %Mouth_frownR = right_Mouth_frown
    %Mouth_smirkL = left_Mouth_smirk
    %Mouth_smirkR = right_Mouth_smirk
    %Lip_down = Lip_down
    %Lip_up = Lip_up
    %Mouth_puckererL = left_Mouth_puckerer
    %Mouth_puckererR = right_Mouth_puckerer
    %Mouth_stretchL = left_Mouth_stretch
    %Mouth_stretchR = right_Mouth_stretch
    %Mouth_fullL = left_Mouth_full
    %Mouth_fullR = right_Mouth_full
    %Mouth_angryL = left_Mouth_angry
    %Mouth_angryR = right_Mouth_angry
    %Mouth_neutralL = left_Mouth_neutral
    %Mouth_neutralR = right_Mouth_neutral
    %Mouth_S = Mouth_S
    %Mouth_O = Mouth_O
    %Lips_bite = Lips_bite
    %Tongue_out = Tongue_out
    %Tongue_left = Tongue_left
    %Tongue_right = Tongue_right
    %Nose_wrinkle_L = left_Nose_wrinkle
    %Nose_wrinkle_R = right_Nose_wrinkle
    %Tongue_up = Tongue_up
    %Tongue_down = Tongue_down
    %Tongue_narrow = Tongue_narrow
    %Breathing = Breathing
}

This is the flexes inside blender. The naming is right.

Btw i’ve double checked many times that it’s the right frame.

Please do help

you got underscores in the name. the _L and _R.

That worked for all the other flexes though.

all your other flexes are named FlexNameR/L rather than FlexName_R/_L