Others can port them to source, but I don’t plan on porting them outside of blender myself.
To rip from Quake Champions, first you need to put the QC path in the exe and directory sections. Then you’ll want to make a new folder for the ripped models to go. You can name this anything and put it anywhere, it doesn’t matter. The keybindings I have are ALL = f12 Textures = f9 Forced = f10. I’ve only seen forced and textures work in QC. Make sure you are using D3D11 wrapper then click run. If it shows up with “Network not available” hit retry. Then just hit f10 and f9 to get the meshes and textures.
You will need to use noesisv and a plugin that allows noesisv to use the .rip files that Ninjaripper produces. I do not have a link to them right now but I will update this post if I do. Once you have those installed you should see files like this.
I sort through these by looking at the date I ripped them. Take note, I found you can only take one rip from a session before you need to start over (Not confirmed, but this is what happened to me). You’ll have 3 folders with the same date. Click on the one that has the date folder inside of it and there should be some textures and meshes. The other textures will obviously be in the textures folder.
DELETE d3d11 BEFORE PLAYING ONLINE