Made from this request : http://forums.facepunchstudios.com/showthread.php?t=456261
Updated, current version is 0.9
This grenade sucks all nearby objects, players and NPCs, and welds them in a ball-shaped mass of props when it runs out of energy. The dead grenade will remain there, in the center of this big mass, and will detonate if it gets damaged, blowing the mass apart, and launching its props in all directions.
You can detonate it using secondary fire too.
I have taken the model from SMOD, which was originally used for a gravity grenade too.
Video here, thanks to ryno5660. This video shows an old version of this SWEP.
No known bugs.
Possible improvements :
- Add a better explosion effect (some scripted effect coded by myself and not stolen from another one’s SWEP…)
- Temporarily removing physical properties from entities such as Bouncy Ball, that just don’t stay in the gravity field because of their bounciness.