I’ve made this module compatible with Linux.
But there is one thing that is strange for me:
When I run for example refresh(“includes/extensions/entity.lua”), the message “Unhandled Lua Refresh: [NAME:includes/extensions/entity.lua] [TYPE:!UNKNOWN]” comes, but the script is still not executed.
If I am not wrong, then it should be because the autorefresh system only supports gamemode files, weapons, etc., right?
That would mean that the manual use of this system doesn’t update the files.
If so, what should I do to make other files working too?