So I have a boned and rig model I want to transfer to another bone system for another game.
I already have it lined up perfectly, however I am not fluent with 3DSMax. I have posed the model to match the joins of the skeleton it will be transferred to. How do I retain the deformity created by posing the bones after I delete the original skeleton before binding to the new one? Or ought I to have both skeletons bound then delete the original?