would it be possible to integrate something like phases/instances in Lua? like a specified player can see something and others cant? (not ClientsideModel, can’t detect if you’re shooting at it)
You can prevent certain entities from transmitting to certain players by calling
entity:SetPreventTransmit( ply, false )
might be what you are looking for? you create a serverside entity but prevent it being sent to certain players
cool, so this would only appear to one or two players?
but it would still appear for players to be shooting at nothing lol