I have made a solid entity which I do not want it to move if anything touches, pushes or applies force on it. So I use this code:
However, the seems not to be solid as I put anything on it will fall within the entity.
By change the second row into
[lua] self.Entity:SetMoveType(MOVETYPE_VPHYSICS) [/lua] it will be solid that nothing can be put ‘into’ it. However, it can be moved everyone that is not controllable.
Anyone have any suggestions? Thanks a lot!