function SWEP:Deploy() self.Owner:SetWalkSpeed(45) return true end function SWEP:Holster() self.Owner:SetWalkSpeed(250) return true end
doesn’t seem to work in a TTT gamemode, I was wondering if +duck or +walk functions would work. what I want it to do is once the Item bought, the function then holds either +walk or +duck until dead. making the person walk slower. If its possible, what would be the script?