There’s something to be said for making sure that the different meshes have similar enough hitboxes to not be randomly rewarded with a significant competitive advantage by having a particularly short character. No argument there. That’s a balance issue the devs can sort out as they get a solid handle on the character customization system’s ‘final’ shape, so it’s not an immediate priority right yet (at least in my opinion).
As for familiarity, that sounds like wanting an easy solution handed to you as if that’s a higher priority than the devs’ own design decisions. And while I don’t intend for that to sound condescending or patronizing, there’s not really any other way of phrasing it succinctly without reaching to that kind of language. Rust is about presenting you with challenges and then giving you the tools to solve them. You have voice chat in-game. If you’re in out-of-game voice you can coordinate more stealthily. You can wear clothing and then describe it, which oddly enough tends to be the typical way police/other identification interviews and descriptions are handled (“police are looking for a (age) (race) (gender) in (clothing) and a (clothing)”). How many short naked asian females jumping up and down while standing on a rock in a field could there possibly be at once on a Rust server?
I mean, yeah, your feedback is valid and you have a point in requesting a simple solution; but I circle back to “doesn’t mean Rust is like that”. Objects don’t have ownership because Rust isn’t like that. Headshots against properly-armoured players are not guaranteed one-hit kills because Rust isn’t like that. Doors in vanilla Rust can only be secured with physical keys or four-digit keycode locks because Rust. I know you know what I’m getting at, whether or not you agree with it.
Also, I put it to you that if character customization was a free ball, fuck it let’s give everyone Skyrim customization and stop arguing once and for all, the typical US server would be 60%+ exclusively white guys with the largest 2-3 levels of dick size. There would be clans where everyone looks identical. And, sooner or later, Rust would show up in a white supremacist propaganda video on Stormfront of, say, a bunch of maximum-height maximum-buff blond blue-eyed aryan beefcakes pushing skinny emaciated black-skinned players into fires and off high walls and performing mock executions. Sure, they could do this now (and I have to assume that there’s some form of stupid pro-nazi shit, both serious and just-for-trolling, made with Rust on YouTube already if you go looking for it) but only if they wanted to buy enough copies of Rust to get enough “acceptable” Steam IDs for their machinema – and even white supremacist idiots know that there are much more efficient ways to generate hate speech stock footage than spending hours buying a few dozen copies of Rust and making new Steam accounts for each one. (Especially since this would mean supporting garry, a [del]race traitor[/del]game project lead who decides to randomly “inflict” being a black character on players. But I’m getting way off track here.)