Ok, first of all, I know there are the tutorials on this subject already on the forum. I’ve actually looked over them, but I can’t follow them because I am using Truespace 7 instead of 3DS Max, because my trial ran out and I can’t afford the program.
I’m trying to figure out a good, bad, or at least functional workflow to go from the .obj files to a source engine model that games like Garry’s Mod will understand.
I can do rigging, or at least the Truespace equivilent of it. I’m no good at it, just started today actually, but I can learn with practice. I have no idea if, or how, to export the skeleton rigging to the source engine, or even if it can be done. If anyone has any input or some plugin that could do that, please post the link. I’ve searched myself, but “truespace to source engine” isn’t very useful, and the truespace fourms are locked up into an archive(which had next to no info on any source conversions).
What I have been able to do so far, even with just a few hours practice:
-Open up Wavefront .obj files, textures and all, such as the raw model rips found all over this place.
-Start rigging and weighting an arm of one of the models. I’d like to note that I have no idea what a Valve skeleton should look like, I was simply rigging it for animation, but Truespace 7 has a decent result and a nice “instant rig” tool. Basically I placed the skeleton I had built inside the model, pressed the “attach to skin” tool, and the skeleton was instantly rigged to it’s “skin”(albeit, with a few flaws since it was a quick test).
-Do a few frames of animations with the skeleton, once again just to test.
Now, I have hit a problem. Namely, the following:
-I don’t have a good converter for saving .mdl files from inside truespace 7.
-I don’t know how to save the skeleton or the animations(without saving a “scene” or “.obj”), I probably need a plugin for that, and I haven’t found one yet.
-I have no reference for what a Source Engine ragdoll or prop contains on the modeler side, or any limits I need to know about for physics/animation/bone rigging/ect.
A lot of you seem to know where these sort of references are though. Could you post some links to helpful info, or if you know of any plugins that might be useful, I’d like links for that as well. I do believe, with the right tools and a bit of persistance, I can figure out how to get Truespace to put out something useful, but I don’t have the resources to work from yet.
In short, I’m a modeler who has done stuff in 3d, and would like to learn how to model for Source Engine, by making random stuff for Garry’s Mod. I’ve basically got a few hours a day to burn, except on busy days, and nothing really better to do. I can open your .obj rips, but have no idea how to go from there to a HL2 model file. I’m willing to learn, and I’ve got the time to do so, so shoot me some info and possibly plugins to use.