I need a quick fix for a problem I’m having with people abusing pointshop permaweapons to span an arsenal
on this thread I just need someone to tell me how I can make the weapon damage someone for 50 health when they pick up the weapon.
here is the psuedocode:
function ITEM:OnEquip(ply) --mystery code to take 50 health ply:Give(self.WeaponClass) ply:SelectWeapon(self.WeaponClass) end
A quick messy fix until I can get this completely corrected.