Basically I have this problem where even if I colour the vertices at 50% or 20%, when I attach the vertex group to a bone and rotate the bone, it will act as if it’s 100% even if I put it at something abysmally low like 5% or 10% as seen here:
but when I put in the armature modifier the group in that little useless box, it works as seen here:
problem being I can’t do all at once, do I have to put tens of armature modifiers for each vertex group or is there a better way? It’s been a constant problem of mine but it seems like noone is having this problem, and the only one I’ve seen has completely useless and idiotic answers like “Is it an object or a model?” like really, does it matter. (yes, it’s a model). I need to finish this quickly as I need to finish it asap, as it’s a commission and the faster the better.