Quick question before I do something really dumb (or brilliant???)

As I’m sure some of you are aware, Windows Server 2012 r2 has a dedup engine built into the OS.
I’ve used it on data drives for various things for a while now; but I wanted to see if any people who host gmod servers have used it.

My community’s infrastructure is entirely virtualized and storage is at a premium. Has anyone had any issues with running multiple production SRCDS instances with Windows Server Deduplication running?