I’m sure this has been asked a million times before, but how would one hide the glow sprite (not the beam) that is left behind when you hide the physgun using DrawWorldModel(false) or other similar methods?
Set the player weapon color to 0, 0, 0
[lua]ply:SetWeaponColor(Vector(0, 0, 0))[/lua]
That’s the only method I found so far. Be wary, that it also makes the player’s physgun black and hides the beam, too.