So I have a for loop that will ignite entities,
local en = ents.FindByClass("prop_physics") for k,e in pairs(en) do e:Ignite(600, 128) end
Is there a way to make the game pick an entity at random to ignite?
Excuse my novice knowledge in this area, I’ve just started out.
Could I use something like ents.FindInSphere() and use math.random to fill out random numbers for the arguments?