Yohey, Hax here with another wonderful collision problem for you guys to help me solve!
I recently ported the gunship from ME2 and I wanted to create a collision model for it. I used a ragdolled model I found in the ME2 files and then simply created boxes around the body/fins, etc. Then when I compiled:
They are separate boxes, all of them.
I have tried to have all of the boxes set to different smoothing groups or the same smoothing group, flip normals etc etc, to no avail.