Ragdoll Flies around map? HELP PLEASE

Ok here I am about to finish my rigged Dead Space Advanced Suit Playermodel when suddenly I die and go into ragdoll, this ragdoll is weird though the ragdoll launches straight up into the air about a hundred feet up, I don’t know whether it’s my QC. my phymodel the actual model or just a collision error, maybe something else ill include everything from a QC file, a pic of my model a phymodel pic a half life viewer model picture and a skeleton picture can someone please help me I really want to finish but this is the only problem I am having :(. If anybody has any Idea How to fix this it’d make my day and help for future models Alright thanks

Video: https://www.youtube.com/watch?v=Vb3O0WTsLYw

QC File: http://s1007.photobucket.com/user/IAMSIAO/media/qcfile.jpg.html?sort=3&o=2

Phymodel: http://s1007.photobucket.com/user/IAMSIAO/media/phymodel.jpg.html?sort=3&o=0

Half Life Viewer Model: http://s1007.photobucket.com/user/IAMSIAO/media/deadspace1-1.jpg.html?sort=3&o=3

Actual Model: http://s1007.photobucket.com/user/IAMSIAO/media/model.jpg.html?sort=3&o=4

Skeleton: http://s1007.photobucket.com/user/IAMSIAO/media/ragdolljgp.jpg.html?sort=3&o=1

All of your links are broken

Sorry there fixed now

It’s your physics model. I recommend making physics models out of simple shapes and not a cutout of the original model, it usually works better that way. It also seems like you’ve got the forearm and chest rigged to the same bone, which would also cause issues. Make sure each part is rigged 1-1 to their according bone, otherwise you’ll get errors and Spazzy McGee.

By simple shapes do you mean like cut smaller parts of the model making the phymodel have longer collision spots?

Remake the model out of simple shapes like cylinders and cubes and such, it generally ends up in a much better physics model. It just needs to match the general shape of the model for the physics.

Making the model out of simpiliar shapes will I have to apply any cuts to the model using this method?

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Now -Snip- fixed