ragdoll noclipping against itself?

i was wondering if it was possible ot make a tool that you could use on a certail part of the ragdoll (IE. the Heavy’s fists, to make those parts of the ragdoll noclip against each other)so that you can pose ragdoll elements against themselves better without the stupid collision meshes getting in the way

Someone made better tf2 ragdoll collisions/physics mod once.

Edit: For posing reasons.


local e = p:GetEyeTrace().Entity

if !IsValid(e) or e:GetClass() != "prop_ragdoll" then return end

for i=0,e:GetPhysicsObjectCount()-1 do






Place the code in a .lua file in the autorun folder.
Look at the ragdoll and type declip into console.