i was wondering if it was possible ot make a tool that you could use on a certail part of the ragdoll (IE. the Heavy’s fists, to make those parts of the ragdoll noclip against each other)so that you can pose ragdoll elements against themselves better without the stupid collision meshes getting in the way
Someone made better tf2 ragdoll collisions/physics mod once.
Edit: For posing reasons.
local e = p:GetEyeTrace().Entity if !IsValid(e) or e:GetClass() != "prop_ragdoll" then return end for i=0,e:GetPhysicsObjectCount()-1 do e:GetPhysicsObjectNum(i):AddGameFlag(FVPHYSICS_NO_SELF_COLLISIONS) end
Place the code in a .lua file in the autorun folder.
Look at the ragdoll and type declip into console.