Ragdoll problems

Hi there!
I’m not the best modeler, but i am currently trying to port this model into a ragdoll for source:

But i am having some really odd problems.

When i move the bones, some parts of the model don’t move with it:

Also, the ragdoll acts really weird ingame
[img_thumb]http://i.imgur.com/Puw6fee.jpg[/img_thumb]

Also, if i import my ragdoll.smd into blender while my model is open, this happens:

Any help?

my qc:



$cd "C:\Users\Lourenço\Desktop\gmod\Cyborg_soldier"
$modelname "Cyborg_soldier.mdl"
$model "Cyborg_soldier" "Cyborg_soldier.smd"
$poseparameter move_yaw -180.00 180.00
$poseparameter body_pitch -90.00 90.00
$poseparameter body_yaw -90.00 90.00
$cdmaterials "FarCry3\"
$hboxset "cstrike"
$hbox 3 "ValveBiped.Bip01_Pelvis" -8.299  -7.727  -5.429  8.299  2.007  6.583
$hbox 6 "ValveBiped.Bip01_L_Thigh" 4.576  -5.377  -3.432  22.880  3.775  4.576
$hbox 6 "ValveBiped.Bip01_L_Calf" -0.291  -4.295  -3.432  20.883  3.151  3.432
$hbox 6 "ValveBiped.Bip01_L_Foot" -2.288  -1.144  -2.579  5.720  4.576  2.007
$hbox 7 "ValveBiped.Bip01_R_Thigh" 4.576  -5.377  -3.432  22.880  3.775  4.576
$hbox 7 "ValveBiped.Bip01_R_Calf" -0.291  -4.295  -3.432  20.883  3.151  3.432
$hbox 7 "ValveBiped.Bip01_R_Foot" -2.288  -1.144  -2.007  5.720  4.576  2.579
$hbox 3 "ValveBiped.Bip01_Spine1" -9.152  -1.258  -8.008  4.576  11.326  8.008
$hbox 2 "ValveBiped.Bip01_Spine2" -3.068  -3.432  -9.693  13.572  10.317  9.693
$hbox 1 "ValveBiped.Bip01_Neck1" -0.104  -4.576  -2.860  5.512  2.288  2.860
$hbox 1 "ValveBiped.Bip01_Head1" -0.416  -6.240  -3.640  9.360  4.441  3.016
$hbox 4 "ValveBiped.Bip01_L_UpperArm" -1.144  -2.579  -2.288  14.872  2.579  2.288
$hbox 4 "ValveBiped.Bip01_L_Forearm" -1.716  -2.402  -2.402  13.156  2.402  2.402
$hbox 4 "ValveBiped.Bip01_L_Hand" 0.291  -2.465  -1.716  6.583  1.550  2.860
$hbox 5 "ValveBiped.Bip01_R_UpperArm" -1.144  -2.579  -2.288  14.872  2.579  2.288
$hbox 5 "ValveBiped.Bip01_R_Forearm" -1.716  -2.402  -2.402  13.156  2.402  2.402
$hbox 5 "ValveBiped.Bip01_R_Hand" 0.291  -2.465  -2.860  6.583  1.550  1.716
$attachment "forward" "ValveBiped.forward" -0.00 -0.00 -0.00 rotate 0.00 -0.00 -0.00
$attachment "grenade0" "ValveBiped.Bip01_Pelvis" 15.45 -2.00 -3.33 rotate -13.00 173.00 92.00
$attachment "grenade1" "ValveBiped.Bip01_Pelvis" 15.00 -2.00 -6.15 rotate -81.00 179.00 91.00
$attachment "grenade2" "ValveBiped.Bip01_Pelvis" -15.50 -4.00 -0.00 rotate 22.00 2.00 -87.00
$attachment "grenade3" "ValveBiped.Bip01_Pelvis" -15.50 -4.00 3.50 rotate -33.00 -3.00 -88.00
$attachment "pistol" "ValveBiped.Bip01_R_Calf" -0.93 3.33 -5.94 rotate 1.00 -2.00 80.00
$attachment "primary" "ValveBiped.Bip01_Spine2" 13.03 -7.50 -7.48 rotate -17.00 177.00 -4.00
$attachment "eholster" "ValveBiped.Bip01_L_Thigh" 5.15 -0.56 5.20 rotate 3.68 -91.56 99.67
$attachment "c4" "ValveBiped.Bip01_Spine2" 13.67 -7.55 0.95 rotate -29.12 65.25 22.32
$attachment "lfoot" "ValveBiped.Bip01_L_Foot" -0.00 5.20 -0.00 rotate -0.00 -0.00 0.00
$attachment "rfoot" "ValveBiped.Bip01_R_Foot" -0.00 5.20 0.00 rotate 0.00 -0.00 0.00
$attachment "muzzle_flash" "ValveBiped.Bip01_L_Hand" -0.00 0.00 0.00 rotate 0.00 0.00 0.00
$includemodel "m_anm.mdl"
$includemodel "m_gst.mdl"
$includemodel "m_pst.mdl"
$includemodel "m_shd.mdl"
$includemodel "m_ss.mdl"
$surfaceprop "flesh"
$eyeposition -0.000 -0.000 73.000
$illumposition -3.163 -0.017 42.170
$sequence ragdoll "ragdoll" ACT_DIERAGDOLL 1 fps 30.00
$ikchain rhand ValveBiped.Bip01_R_Hand knee  0.707 0.707 0.000
$ikchain lhand ValveBiped.Bip01_L_Hand knee  0.707 0.707 0.000
$ikchain rfoot ValveBiped.Bip01_R_Foot knee  0.707 -0.707 0.000
$ikchain lfoot ValveBiped.Bip01_L_Foot knee  0.707 -0.707 0.000
$collisionjoints "phymodel.smd" {

	$mass 90.0
	$inertia 10.00
	$damping 0.05
	$rotdamping 5.00
	$rootbone "valvebiped.bip01_pelvis"
	$jointrotdamping "valvebiped.bip01_pelvis" 3.00

	$jointmassbias "valvebiped.bip01_spine1" 8.00
	$jointconstrain "valvebiped.bip01_spine1" x limit -10.00 10.00 0.00
	$jointconstrain "valvebiped.bip01_spine1" y limit -16.00 16.00 0.00
	$jointconstrain "valvebiped.bip01_spine1" z limit -20.00 30.00 0.00

	$jointmassbias "valvebiped.bip01_spine2" 9.00
	$jointconstrain "valvebiped.bip01_spine2" x limit -10.00 10.00 0.00
	$jointconstrain "valvebiped.bip01_spine2" y limit -10.00 10.00 0.00
	$jointconstrain "valvebiped.bip01_spine2" z limit -20.00 20.00 0.00

	$jointmassbias "valvebiped.bip01_r_clavicle" 4.00
	$jointrotdamping "valvebiped.bip01_r_clavicle" 6.00
	$jointconstrain "valvebiped.bip01_r_clavicle" x limit -15.00 15.00 0.00
	$jointconstrain "valvebiped.bip01_r_clavicle" y limit -10.00 10.00 0.00
	$jointconstrain "valvebiped.bip01_r_clavicle" z limit 0.00 45.00 0.00

	$jointmassbias "valvebiped.bip01_l_clavicle" 4.00
	$jointrotdamping "valvebiped.bip01_l_clavicle" 6.00
	$jointconstrain "valvebiped.bip01_l_clavicle" x limit -15.00 15.00 0.00
	$jointconstrain "valvebiped.bip01_l_clavicle" y limit -10.00 10.00 0.00
	$jointconstrain "valvebiped.bip01_l_clavicle" z limit 0.00 45.00 0.00

	$jointmassbias "valvebiped.bip01_l_upperarm" 5.00
	$jointrotdamping "valvebiped.bip01_l_upperarm" 2.00
	$jointconstrain "valvebiped.bip01_l_upperarm" x limit -15.00 20.00 0.00
	$jointconstrain "valvebiped.bip01_l_upperarm" y limit -40.00 32.00 0.00
	$jointconstrain "valvebiped.bip01_l_upperarm" z limit -80.00 25.00 0.00

	$jointmassbias "valvebiped.bip01_l_forearm" 4.00
	$jointrotdamping "valvebiped.bip01_l_forearm" 4.00
	$jointconstrain "valvebiped.bip01_l_forearm" x limit -40.00 15.00 0.00
	$jointconstrain "valvebiped.bip01_l_forearm" y limit 0.00 0.00 0.00
	$jointconstrain "valvebiped.bip01_l_forearm" z limit -120.00 10.00 0.00

	$jointrotdamping "valvebiped.bip01_l_hand" 1.00
	$jointconstrain "valvebiped.bip01_l_hand" x limit -25.00 25.00 0.00
	$jointconstrain "valvebiped.bip01_l_hand" y limit -35.00 35.00 0.00
	$jointconstrain "valvebiped.bip01_l_hand" z limit -50.00 50.00 0.00

	$jointmassbias "valvebiped.bip01_r_upperarm" 5.00
	$jointrotdamping "valvebiped.bip01_r_upperarm" 2.00
	$jointconstrain "valvebiped.bip01_r_upperarm" x limit -15.00 20.00 0.00
	$jointconstrain "valvebiped.bip01_r_upperarm" y limit -40.00 32.00 0.00
	$jointconstrain "valvebiped.bip01_r_upperarm" z limit -80.00 25.00 0.00

	$jointmassbias "valvebiped.bip01_r_forearm" 4.00
	$jointrotdamping "valvebiped.bip01_r_forearm" 4.00
	$jointconstrain "valvebiped.bip01_r_forearm" x limit -40.00 15.00 0.00
	$jointconstrain "valvebiped.bip01_r_forearm" y limit 0.00 0.00 0.00
	$jointconstrain "valvebiped.bip01_r_forearm" z limit -120.00 10.00 0.00

	$jointrotdamping "valvebiped.bip01_r_hand" 1.00
	$jointconstrain "valvebiped.bip01_r_hand" x limit -25.00 25.00 0.00
	$jointconstrain "valvebiped.bip01_r_hand" y limit -35.00 35.00 0.00
	$jointconstrain "valvebiped.bip01_r_hand" z limit -50.00 50.00 0.00

	$jointmassbias "valvebiped.bip01_r_thigh" 7.00
	$jointrotdamping "valvebiped.bip01_r_thigh" 7.00
	$jointconstrain "valvebiped.bip01_r_thigh" x limit -25.00 25.00 0.00
	$jointconstrain "valvebiped.bip01_r_thigh" y limit -10.00 15.00 0.00
	$jointconstrain "valvebiped.bip01_r_thigh" z limit -55.00 25.00 0.00

	$jointmassbias "valvebiped.bip01_r_calf" 4.00
	$jointconstrain "valvebiped.bip01_r_calf" x limit -10.00 25.00 0.00
	$jointconstrain "valvebiped.bip01_r_calf" y limit -5.00 5.00 0.00
	$jointconstrain "valvebiped.bip01_r_calf" z limit -10.00 115.00 0.00

	$jointmassbias "valvebiped.bip01_l_thigh" 7.00
	$jointrotdamping "valvebiped.bip01_l_thigh" 7.00
	$jointconstrain "valvebiped.bip01_l_thigh" x limit -25.00 25.00 0.00
	$jointconstrain "valvebiped.bip01_l_thigh" y limit -10.00 15.00 0.00
	$jointconstrain "valvebiped.bip01_l_thigh" z limit -55.00 25.00 0.00

	$jointmassbias "valvebiped.bip01_l_calf" 4.00
	$jointconstrain "valvebiped.bip01_l_calf" x limit -10.00 25.00 0.00
	$jointconstrain "valvebiped.bip01_l_calf" y limit -5.00 5.00 0.00
	$jointconstrain "valvebiped.bip01_l_calf" z limit -10.00 115.00 0.00

	$jointmassbias "valvebiped.bip01_head1" 4.00
	$jointrotdamping "valvebiped.bip01_head1" 3.00
	$jointconstrain "valvebiped.bip01_head1" x limit -50.00 50.00 0.00
	$jointconstrain "valvebiped.bip01_head1" y limit -20.00 20.00 0.00
	$jointconstrain "valvebiped.bip01_head1" z limit -26.00 30.00 0.00
}


Looks like the unmoving parts aren’t parented to the armature or have zero vertex weights.

The weird part is that the whole thing is just one mesh, they aren’t split up into different ones.

Then you have to weigh those parts of the mesh to the appropriate bone.

Will try. Could this be due to the fact that when i “merged” the mesh with the bones, i selected (Auto weighing)?

Not at all, as far as I know.

Well i fixed the weird ragdoll by fixing the collision mesh and messing with the QC, but now i need to weight paint it, which is being a bitch because i cannot select the bones, as i cannot click the “dotted lines”, so i’m searching for help on the blender forums.