Ragdoll's eyes are messed up.

So i’ve been working on custom model, and i want to give him eyeposing. And now he’s eyes look like this.

I have no idea how to fix this. So if anyone can figure this out, it would be much appreciated.

I would suggest scaling the eye UV up (or down) because it seems that UV is overlapping the texture (sorry if I explained it wrong)

Use VTFEdit to put both “Clamp S” and “Clamp T” on the pupil texture (and if you’re using EyeRefract, on its normal map as well) to stop it from looping around, then reposition it however necessary afterwards.

How do i do that that, sorry it’s hard to understand. I havent made much eyeposable models.

[editline]23rd February 2016[/editline]

Thanks it worked. Now i only need to repose the eyes