Ragdolls!

I got ragdolls working today. Serverside ragdolls. Cool thing is, they’re just regular models - no need for a special prop_ragdoll entity… it just uses the base model entity.

Results so far are good!

Here’s me and @layla testing

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The result is just great! :ok_hand:

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Nice to see that the ragdoll doesn’t weight 10 tons when grabbed by the foot, hopefully the goal is to be able to pose them without the need of a tool.

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Now put them in a door and close it.

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Great progress

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Prop kill when

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I think this time around we can have a tool specifically for posing ragdolls. Turning ragdoll damping way up is a good way to pose too.

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This is splendid, just splendid.

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How much can these ragdoll constraints be screwed around with, C# binding wise?
Elasticity, length etc (I know you said damping but I’m curious of other possibilities)

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I don’t know whether we have the ability to operate them yet, but technically there’s no reason why you couldn’t completely alter every aspect of them

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This is sick

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Looks really cool! What’s that welder I see in the inventory, though…

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Looking very promising!

Thanks for the update.

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The FPS when you shot the ragdolls for the first time, OOF.

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That’s gonna happen no matter what, calculating that many collisions interacting with each other will lag in any engine, and there’s little optimization if any left.

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Oh no I am sure XD that just did not look pleasant for any engine.

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It is possible to make phys gun working properly? (Without delays and bouncing)

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If you want it to behave in a physically realistic manner without clipping objects through walls badly then the short answer is no

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Good work :+1::+1:

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I love seeing the rust assets lol

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