Ragodll qc?

So I’m compiling a ragdoll from Fallout New Vegas and I was wondering what the qc is supposed to look like. I’ve done a qc on a static prop before, but I have no clue on how to make a ragdoll qc with faceposing and the like

Decompile a HL2 ragdoll and use that as a reference. It’s not perfect but it’ll do.