Raindrop is meant to be a modular gamemode that is not built on a Framework / Schema based system. Instead It’s main purpose is for beginner - intermediate coders to be able to hook into and add onto their own scripts to flesh out the gamemode. Thereby creating their own RPs without relying on “Change this Faction name here”, “Change color there”, “We’ve got a unique RP / Gamemode” (Although that can still be done). Please note that I myself am not a coder, and have been investing in this script for a little over a year now. I’m currently in need of some additional help to finish out the script. If no help is given progress will continue but at a very slow pace.
Images you see in this thread at first are themed for the first version of this script. A “Skeleton” version will be made afterwards in which will be the “Public” release. It will be given with an “As-is” label meaning no actual support will be promised or guaranteed (Major bugs may be given insight). However most of the github it’ll be hosted on will be community driven updates at that point.
- In Progress
- Not Started
Volume System (Register various safe / trigger areas)
Buffs / Debuffs Base
Durabilities with Suits / Custom Damage Types
Attachments / Upgrades for Items such as Weapons / Suits
Random Prefixes per item “The Division” or “Fallout” Style
Switchable Hud / Menu GUI
Grid based Inventory
Tooltips for Inventory
Cross Server Map Integration (Travel from Server to Server)
Basic Leveling / Reputation System
Dynamic Ambient Music
D&D Style Combat
S.T.A.L.K.E.R. Script Features
Voice Acting or mp3 file lines for Radio / NPCs
Faction Gear System (For Recognition)
Blowouts / Emissions
Supply Lines / Checkpoints
And now, For some content.
NOTE: This will be S.T.A.L.K.E.R. Themed as the first script is called S.T.A.L.K.E.R. Life
MENUS / INVENTORY
Download / Help with the project
Please let me know what you think, as well as suggestions / improvements. This thread will be continually updated with progress concerning the gamemode, Thanks for your time!
Johnny Guitar - Tremendous lua knowledge, help, design, and made most of the backend / core of this gamemode.
NightAngel - Stunning UI work / Debugging.
CakeZ - Ported over 300+ models for Stalker Variant
Will add more credits as time goes on and people help contribute.