I’m making a surf map for cs:s, and this keeps happening on my ramps. Weird, random white spots on the ramp, when the only source of light is some lamps along the wall, which are using a custom light emitting texture.
Everything was working fine, and then this suddenly started happening after a compile. It wouldn’t go away even after I removed everything I had added before.
I have tried using propper to make the ramps into models, but while that fixed the issue, it created a bunch of ugly shadows and dark spots along the walls (I even tried swapping the texture-lighting for light_spots but the same results were given.)
I compiled the map with the ramp deleted and the compile log showed no errors, with no lighting glitches either.
Then I remade the ramp and compiled without making it a func_detail, the lighting glitches were gone and the only error was a zero area child patch in the compile log.
I changed it into a func_detail, recompiled, and then the lighting glitches appeared again with no errors in the console.
Here’s how it looks when it’s only world brushes.
Anyone know why this is happening?