(Before I start I’d like to say sorry if this breaks any rule, I read the rules but I didn’t understand some)
Random ideas, some maybe even all of these will suck but I’m just coming up with random things.
More crafting agents - This is a given, obviously there will be more but it’s always good to get more options so I’m going to list a few that I can think of.
Casings (Explained below in the random features section)
Crafting a casing/gunpowder will make the new round again (This should be easier than just making a while new round, all the servers are down so I can’t think of a better recipe at the moment)
A simple Knife (Can be crafted out of wood for the handle, then maybe 3 metal fragments for the blade.) this could be more of a starting weapon than the stone hatchet. Obviously these wouldn’t be good for gathering wood/stones but they would for killing animals and such. You could possibly throw them as well.
Bones, you could be able to get bones from things you kill.
You can craft blades for the knife mentioned above, so that all you would have to do is gather some wood and kill a pig to get a sturdy early game weapon/tool.
You could craft spearheads out of bones for spears, a weapon with good range and the ability to throw.
Random/Misc features or additions -
Ability to pick up arrows off of the ground/Take arrows out of things you’ve killed (Arrows have a chance of “breaking” when they impact which will return a broken arrow instead of a regular one, which you can repair with wood)
The ability to get casings off of the ground/out of loot to make more ammo out of your already shot rounds.
Things to increase accuracy, maybe the longer you use a weapon the more the sway gets reduced. Because realistically the more you use lets say a bow the better/more accurate you get with it. So, it would make sense for the sway of the bow or the hitbox to decrease the longer you use it (This could easily be abused with people just being afk with it drawn, so maybe the more you shoot it the more the sway/hitbox reduces?)
A coordinate system, this is not only realistic but would equal to a lot of easy ways to traverse the terrain. Maybe you can get a map or craft some type of device to see your coordinates and based off of that you can find other things.
I’m sure I’ll make more of these as I think of things, but yeah you guys can use this thread to make your suggestions too and hopefully someone with authority could come and give feedback on some of the ideas as well. I guess this can be a type of introduction too as I’m new to Rust/this forum; so hello, I am Exodus.